Competitive Information for Torterra [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Torterra torterra
Base Stats for Torterra

Grass / Ground

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.
,
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Turtwig
Grotle
Torterra

Weakness Chart for Grass/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0x
  
2x
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
4x
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TorterraVisit Serebii's Pokedex for location, breeding, and other game details about TorterraVisit Bulbapedia for more information about Torterra

Movesets for Singles


What is a good competitive moveset for Torterra? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Torterra is a stupendous Grass and Ground-typed Pokemon. It's almost common to see Torterra show up as a Black/White opponent. Torterra is weak to Bug, Fire, Flying, and Ice-typed attacks.


Species: Torterra
Item: Life Orb / White Herb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wood Hammer
- Earthquake
- Outrage
- Superpower

Physical Sweeper Torterra (Overgrow)

Torterra is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Torterra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Torterra's attacking stat is 1.5x with grass attacks.

Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Torterra afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Torterra's attack and defense by 1 stage).




Species: Torterra
Item: Life Orb
Ability: Overgrow
Nature: Brave (+Atk, -Spe)
EVs: 20 Hp / 200 Atk / 145 Def / 145 SpD
Moveset:
- Seed Bomb
- Safeguard
- Rock Slide
- Thrash

Torterra Physical Tank (Safeguard + Thrash)

Torterra is a remarkable Physical Tank. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. Life Orb boosts the power of Torterra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Torterra's attacking stat is 1.5x with grass attacks.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Safeguard is a status move (for 5 turns, protects Torterra's party from status).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Thrash is a physical 120-base power Normal-type move (lasts 2-3 turns. confuses your Torterra afterwards).




Species: Torterra
Item: Red Card
Ability: Overgrow
Nature: Naughty (+Atk, -SpD)
EVs: 249 Hp / 43 Atk / 216 Def
Moveset:
- Seed Bomb
- Superpower
- Curse
- Swords Dance

Torterra Physical Wall (Terraryzing)

Torterra is an outstanding Physical Wall. It's designed to take a good amount of physical hits while dealing some decent damage. With Overgrow, at 1/3 or less of its max hp Torterra's attacking stat is 1.5x with grass attacks.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Torterra's attack and defense by 1 stage).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Swords Dance is a status move (raises your Torterra's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Torterra? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Torterra
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Wood Hammer / Razor Leaf
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Torterra (Overgrow)

Torterra is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Torterra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Torterra's attacking stat is 1.5x with grass attacks.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Torterra learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
50
100%
10
Use with Fire or Water Pledge for added effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wood Hammer
120
100%
15
Has 33% recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Wide Guard
--
--
10
Protects allies from multi-target hits this turn.
Withdraw
--
--
40
Raises the user's Defense by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Torterra can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Torterra

Create a build


Have an idea in mind for Torterra that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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