Competitive Information for Uxie [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Uxie uxie
Base Stats for Uxie

Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Uxie

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
0.5x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for UxieVisit Serebii's Pokedex for location, breeding, and other game details about UxieVisit Bulbapedia for more information about UxieVisit Pikalytics for competitive usage stats on Uxie

Movesets for Singles


What is a good competitive moveset for Uxie? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Uxie in Pokemon Black/White:

GyaradosMewLucarioMamoswineSalamenceGarchompTerrakionLatiasAlakazamScizorHaxorusKyurem


Uxie is an interesting Psychic-typed Pokemon. It's almost common to see Uxie show up as a Black/White opponent. Uxie is weak to Bug, Dark, and Ghost-typed attacks.


Species: Uxie
Item: Light Clay / Choice Scarf
Ability: Levitate
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Light Screen
- Memento
- Reflect
- Thunder Wave

Physical Wall Uxie (Popular/Trending)

Uxie is a legendary Physical Wall. It is meant to take a large amount of physical hits while dealing some decent damage. Choice Scarf will increase Uxie's speed by 1.5x but will lock you into the first move you pick. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Light Screen is a status move (for 5 turns, special damage to allies is halved).
Memento is a status move (lowers target's attack, special attack by 2 stages. Uxie faints).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Thunder Wave is a status move (paralyzes the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Uxie
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Foul Play
- Fire Punch

Physical Sweeper Uxie (Levitate)

Uxie is a legendary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Uxie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Uxie
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball
- Energy Ball

Special Sweeper Uxie (Levitate)

Uxie is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Uxie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Uxie
Item: Heat Rock
Ability: Levitate
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 240 Def / 16 Spe
Moveset:
- Stealth Rock
- Memento
- Sunny Day / Rain Dance
- Heal Bell / Psychic

Uxie Physical Wall (Weather Support Uxie*)

Uxie is a legendary Physical Wall. It's designed to take a good amount of physical hits while dealing some decent damage. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Uxie is undeniably one of the best weather supporters. Its excellent Defenses and Speed make it the ideal choice for nearly all the sun and rain offense teams. Plus it has access to access to U-turn and Memento which can give free switch-ins for Uxie's teammates.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Memento is a status move (lowers target's attack, special attack by 2 stages. Uxie faints).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Heal Bell is a status move (cures your Uxie's party of all status conditions).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Uxie? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Uxie in Pokemon Black/White:

GyaradosMewLucarioMamoswineSalamenceGarchompTerrakionLatiasAlakazamScizorHaxorusKyurem


Species: Uxie
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zen Headbutt
- Return
- Foul Play
- Fire Punch

Doubles Physical Sweeper Uxie (Levitate)

Uxie is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Uxie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Uxie
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball
- Energy Ball

Doubles Special Sweeper Uxie (Levitate)

Uxie is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Uxie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Uxie is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Uxie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
30
10% chance to flinch the target.
Future Sight
100
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Uxie can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Uxie

Create a build


Have an idea in mind for Uxie that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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