Competitive Information for Wailord [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Wailord wailord
Base Stats for Wailord

Water

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
,
Water VeilWater Veil: This Pokemon cannot be burned. Gaining this Ability while burned cures it.


Evolutions / Family:
Wailmer
Wailord

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WailordVisit Serebii's Pokedex for location, breeding, and other game details about WailordVisit Bulbapedia for more information about Wailord

Movesets for Singles


What is a good competitive moveset for Wailord? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Wailord is a marvelous Water-typed Pokemon. It's pretty regular to find yourself dealing with Wailord when battling in the 5th generation meta. Wailord's only type-related weaknesses are Electric and Grass.


Species: Wailord
Item: Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Earthquake
- Iron Head

Physical Sweeper Wailord (Oblivious)

Wailord is a marvelous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Wailord's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Wailord cannot be infatuated. gaining this ability while infatuated cures it.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Wailord
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Water Spout / Surf
- Ice Beam / Icy Wind
- Hyper Voice / Hyper Beam
- Defense Curl

Special Sweeper Wailord (Oblivious)

Wailord is a fabulous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Wailord's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Wailord cannot be infatuated. gaining this ability while infatuated cures it.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Wailord's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Wailord cannot move next turn).
Defense Curl is a status move (raises your Wailord's defense by 1 stage).




Species: Wailord
Item: Life Orb
Ability: Pressure
Nature: Quiet (+SpA, -Spe)
EVs: 241 Hp / 218 SpA / 51 Spe
Moveset:
- Scald
- Hyper Voice / Surf
- Rain Dance
- Ice Beam

Wailord Special Tank (Whale Mail)

Wailord is an awesome Special Tank. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Wailord's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Wailord is the target of a foe's move that move loses one additional pp.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).




Species: Wailord
Item: Wacan Berry
Ability: Pressure
Nature: Quiet (+SpA, -Spe)
EVs: 4 Hp / 252 SpA / 252 SpD
Moveset:
- Water Spout
- Protect
- Ice Beam
- Surf / Hydro Pump

Wailord Special Tank (Lord Of The Whales)

Wailord is pretty popular Special Tank. It's purpose is to take a large amount of hits from special attacks while dealing some decent damage. With Pressure, if Wailord is the target of a foe's move that move loses one additional pp. This Pokemon is a very good option to use during Trick Room situations due to it's super slow speed stat.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Wailord's hp decreases).
Protect is a status move (prevents moves from affecting your Wailord this turn).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a huge amount of damage.



Movesets for Doubles


What is a good doubles moveset for Wailord? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Wailord
Item: Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Waterfall
- Iron Head

Doubles Physical Sweeper Wailord (Oblivious)

Wailord is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Wailord's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Wailord cannot be infatuated. gaining this ability while infatuated cures it.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Wailord
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Water Spout / Surf
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Defense Curl

Doubles Special Sweeper Wailord (Oblivious)

Wailord is pretty popular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Wailord's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Wailord cannot be infatuated. gaining this ability while infatuated cures it.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Wailord's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Wailord cannot move next turn).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Defense Curl is a status move (raises your Wailord's defense by 1 stage).



Movepool


Wondering what moves can Wailord learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Astonish
30
100%
15
30% chance to flinch the target.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Wailord can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Wailord

Create a build


Have an idea in mind for Wailord that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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