Competitive Information for Zekrom [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Zekrom zekrom
Base Stats for Zekrom

Dragon / Electric

Abilities:
TeravoltTeravolt: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Zekrom

Weakness Chart for Dragon/Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
2x
0.25x
  
0.5x
0.5x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZekromVisit Serebii's Pokedex for location, breeding, and other game details about ZekromVisit Bulbapedia for more information about Zekrom

Movesets for Singles


What is a good competitive moveset for Zekrom? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Zekrom is a spectacular Dragon and Electric-typed Pokemon. Zekrom are common Pokemon to see in the BW metagame. Zekrom is weak to Dragon, Ground, and Ice-typed attacks.


Species: Zekrom
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Fusion Bolt / Wild Charge
- Return
- Crunch

Physical Sweeper Zekrom (Teravolt)

Zekrom is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Zekrom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Zekrom's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zekrom afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
Fusion Bolt is a physical STAB-boosted 100-base power Electric-type move (power doubles if used after fusion flare).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Zekrom? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Zekrom
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Fusion Bolt / Wild Charge
- Rock Slide
- Return

Doubles Physical Sweeper Zekrom (Teravolt)

Zekrom is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Zekrom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Zekrom's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zekrom afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Fusion Bolt is a physical STAB-boosted 100-base power Electric-type move (power doubles if used after fusion flare).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Zekrom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bolt Strike
130
85%
5
20% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fusion Bolt
100
100%
5
Power doubles if used after Fusion Flare.
Giga Impact
150
90%
5
User cannot move next turn.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Haze
--
--
30
Eliminates all stat changes.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Zekrom can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Zekrom

Create a build


Have an idea in mind for Zekrom that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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