Competitive Information for Zekrom [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Zekrom zekrom
Base Stats for Zekrom

Dragon / Electric

Abilities:
TeravoltTeravolt: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Zekrom

Weakness Chart for Dragon/Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.25x
2x
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
2x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZekromVisit Serebii's Pokedex for location, breeding, and other game details about ZekromVisit Bulbapedia for more information about Zekrom

Movesets for Singles


What is a good competitive moveset for Zekrom? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Zekrom is a pretty decent Dragon and Electric-typed Pokemon. It's not-uncommon to find yourself dealing with Zekrom when battling in the 8th generation meta. Zekrom is weak to Dragon, Fairy, Ground, and Ice-typed attacks.


Species: Zekrom
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Fusion Bolt / Wild Charge
- Crunch
- Body Press

Physical Sweeper Zekrom (Teravolt)

Zekrom is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Zekrom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Zekrom's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zekrom afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
Fusion Bolt is a physical STAB-boosted 100-base power Electric-type move (power doubles if used after fusion flare).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).



Movesets for Doubles


What is a good doubles moveset for Zekrom? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Zekrom
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Breaking Swipe / Outrage
- Fusion Bolt / Wild Charge
- Rock Slide
- Brutal Swing

Doubles Physical Sweeper Zekrom (Teravolt)

Zekrom is a legendary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Zekrom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Zekrom's moves and their effects ignore the abilities of other pokemon.

Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower adjacent foes' attack by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zekrom afterwards).
Fusion Bolt is a physical STAB-boosted 100-base power Electric-type move (power doubles if used after fusion flare).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).



Movepool


Wondering what moves can Zekrom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Bolt Strike
130
85%
5
20% chance to paralyze the target.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dragon Claw
80
100%
15
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Fusion Bolt
100
100%
5
Power doubles if used after Fusion Flare.
Giga Impact
150
90%
5
User cannot move next turn.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Zekrom can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Zekrom

Create a build


Have an idea in mind for Zekrom that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.