Competitive Information for Crawdaunt [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Crawdaunt crawdaunt
Base Stats for Crawdaunt

Water / Dark

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Corphish
Crawdaunt

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
2x
2x
0.5x
  
0.5x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CrawdauntVisit Serebii's Pokedex for location, breeding, and other game details about CrawdauntVisit Bulbapedia for more information about Crawdaunt

Movesets for Singles


What is a good competitive moveset for Crawdaunt? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Crawdaunt is an interesting Water and Dark-typed Pokemon. Crawdaunt is a common Pokemon to see in Generation 4. Crawdaunt is weak to Bug, Electric, Fighting, and Grass-typed attacks.


Species: Crawdaunt
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge
- Superpower
- Waterfall
- Crunch

Physical Sweeper Crawdaunt (Hyper Cutter)

Crawdaunt is a wonderful Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Crawdaunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Crawdaunt's attack stat stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Crawdaunt's attack and defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Crawdaunt
Item: Leftovers
Ability: Adaptability
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Dance
- Crunch
- Substitute / Superpower
- Waterfall

Crawdaunt Physical Sweeper (Crawfish Dance)

Crawdaunt is a remarkable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Crawdaunt last longer regaining it's it's vitality every turn.

Dragon Dance is a status move (raises your Crawdaunt's attack and speed by 1 stage).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Substitute is a status move (Crawdaunt takes 1/4 its max hp to put in a substitute).
Superpower is a physical 120-base power Fighting-type move (lowers your Crawdaunt's attack and defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Crawdaunt? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Crawdaunt
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Double-Edge
- Waterfall
- Superpower

Doubles Physical Sweeper Crawdaunt (Hyper Cutter)

Crawdaunt is an outstanding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Crawdaunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Crawdaunt's attack stat stage.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Crawdaunt's attack and defense by 1 stage).



Movepool


Wondering what moves can Crawdaunt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crabhammer
90
85%
10
High critical hit ratio.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Vice Grip
55
100%
30
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Crawdaunt can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Crawdaunt

Create a build


Have an idea in mind for Crawdaunt that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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