Competitive Information for Nosepass [Diamond/Pearl]
Rock
Abilities:
Prevents opposing Steel-type Pokemon from choosing to switch out.
OHKO moves fail when used against this Pokemon.

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Movesets for Singles
Looking for a competitive moveset for Nosepass? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Nosepass, a high-quality Pokémon with Rock typing. Nosepass is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Explore the movesets of Nosepass below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Thunder Punch / Double-Edge
- Rock Slide / Rock Throw
- Earthquake
- Fire Punch
Taking on single battles? Nosepass is a brilliant Physical Sweeper. This configuration strives to take down the opponent's team with destructive physical attacks. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, ohko moves fail when used against Nosepass. Thunder Punch was added to provide additional threat coverage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/eaa12b
Item: Life Orb / Choice Specs
Ability: Sturdy
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Power Gem / Ancient Power
- Thunderbolt / Discharge
- Earth Power / Mud-Slap
- Snore
Nosepass proves to be a terrific Special Sweeper for single battles. The objective of this moveset is to crush rivals using brute special moves. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, ohko moves fail when used against Nosepass.
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/eba12b
Movesets for Doubles
Need a strong doubles moveset for Nosepass? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Throw
- Earthquake
- Thunder Punch / Double-Edge
- Fire Punch
Nosepass stands out as a phenomenal Physical Sweeper in double battles. It is primarily designed to crush rivals using powerful physical power. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, ohko moves fail when used against Nosepass. Thunder Punch was added to provide additional threat coverage.
◆ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/faa12b
Item: Life Orb / Choice Specs
Ability: Sturdy
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Snore
Nosepass proves to be an incredible Special Sweeper for double battles. This moveset was created to overwhelm foes with potent special power. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, ohko moves fail when used against Nosepass.
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Power Gem is a special STAB-boosted 70-base power Rock-type move that deals damage.
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/fba12b
Movepool
Want to know what moves Nosepass can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Nosepass.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
Common Effort Values for Nosepass in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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