Competitive Information for Nosepass [Diamond/Pearl]
Rock
Abilities:
Prevents opposing Steel-type Pokemon from choosing to switch out.
OHKO moves fail when used against this Pokemon.
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Movesets for Singles
Looking for a competitive moveset for Nosepass? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Nosepass, a prestigious Pokémon that excels with Rock typing! Nosepass is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Curious about Nosepass's movesets? Check our suggestions listed below!
Item: Life Orb / Choice Band
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Thunder Punch / Double-Edge
- Rock Slide / Rock Throw
- Earthquake
- Ice Punch
Nosepass is a spectacular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Thunder Punch was added to provide additional threat coverage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/eaa12b
Item: Life Orb / Choice Specs
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Power Gem / Ancient Power
- Thunderbolt / Discharge
- Earth Power / Mud-Slap
- Snore
Nosepass is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/eba12b
Movesets for Doubles
Need a strong doubles moveset for Nosepass? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Throw
- Earthquake
- Thunder Punch / Double-Edge
- Ice Punch
Nosepass is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Thunder Punch was added to provide additional threat coverage.
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/faa12b
Item: Life Orb / Choice Specs
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Discharge / Thunderbolt
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Snore
Nosepass is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
♦ Power Gem is a special STAB-boosted 70-base power Rock-type move that deals damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/fba12b
Movepool
Want to know what moves Nosepass can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Nosepass.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
Common Effort Values for Nosepass in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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