Competitive Information for Nosepass [Sun/Moon]


Rock
Abilities:
Movesets for Singles
What is a good competitive moveset for Nosepass? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Nosepass is an awesome Rock-typed Pokemon. Nosepass is not a Pokemon anyone usually expects sees on the battlefield. Nosepass can be quite a contender in the LC tier (Little Cup). Nosepass is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Stomping Tantrum
- Double-Edge / Return
- Thunder Punch / Spark
Physical Sweeper Nosepass (Sand Force)
Nosepass is an extraordinary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Nosepass's last move failed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Spark is a physical 65-base power Electric-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/hs10a12b
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Thunderbolt / Discharge
- Dazzling Gleam
Special Sweeper Nosepass (Sand Force)
Nosepass is a marvelous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/hs11a12b
Item: Eviolite
Ability: Magnet Pull
Nature: Impish (+Def, -SpA)
EVs: 225 Hp / 55 Atk / 45 Def / 90 SpD / 95 Spe
Moveset:
- Block / Toxic
- Earthquake
- Thunder Wave / Taunt
- Thunder Punch / Rock Blast
Nosepass Special Wall (Bulky Imp)
Nosepass is an awesome Special Wall. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Thunder Wave is a status move (paralyzes the target).
♦ Taunt is a status move (target can't use status moves its next 3 turns).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Link (click to copy):
https://hohoushome.com/b/hs12a12b
Movesets for Doubles
What is a good doubles moveset for Nosepass? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Double-Edge / Return
- Thunder Punch / Spark
Doubles Physical Sweeper Nosepass (Sand Force)
Nosepass is pretty popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Spark is a physical 65-base power Electric-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/hd10a12b
Item: Fairium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Dazzling Gleam
- Power Gem / Ancient Power
- Discharge / Thunderbolt
- Earth Power / Mud-Slap
Doubles Special Sweeper Nosepass (Sand Force)
Nosepass is an outstanding Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.
♦ Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a substantial amount of damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd11a12b
Movepool
Wondering what moves can Nosepass learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Magic Coat, Helping Hand, Wide Guard
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
- Volt Switch
Common Effort Values for Nosepass in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Nosepass's EV spread for Pokemon Sun and Moon
Related Videos
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