Competitive Information for Nosepass [Sun/Moon]
Rock
Abilities:
Prevents opposing Steel-type Pokemon from choosing to switch out.
This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

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Movesets for Singles
Looking for a competitive moveset for Nosepass? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Nosepass, a sick Pokémon boasting Rock attributes. Nosepass is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Ready to elevate your game with Nosepass's movesets? They're right below!
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Stomping Tantrum
- Thunder Punch / Double-Edge
- Fire Punch
Dominating single battles, Nosepass is an exceptional Physical Sweeper. It's goal is to take down the opponent's team with devastating physical attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it. Thunder Punch was added to provide additional threat coverage. With a Rockium Z equipped to it, if Nosepass has a rock move, this item allows it to use a rock z-move.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Nosepass's last move failed).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kaa12b
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Thunderbolt / Discharge
- Dazzling Gleam
For those intense single battles, Nosepass is an astounding Special Sweeper. It's meant to crush rivals using lethal special attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it. With a Rockium Z equipped to it, if Nosepass has a rock move, this item allows it to use a rock z-move.
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/kba12b
Item: Eviolite
Ability: Magnet Pull
Nature: Impish (+Def, -SpA)
EVs: 225 Hp / 55 Atk / 45 Def / 90 SpD / 95 Spe
Moveset:
- Block / Toxic
- Earthquake
- Thunder Wave / Taunt
- Thunder Punch / Rock Blast
Nosepass proves to be a terrific Special Wall for single battles. This moveset is tailored to absorb special attacks and counter with decent force. Nosepass is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Thunder Wave is a status move (paralyzes the target).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Link (click to copy):
https://hohoushome.com/b/kca12b
Movesets for Doubles
Need a strong doubles moveset for Nosepass? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Rockium Z / Eviolite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Thunder Punch / Double-Edge
- Fire Punch
When it comes to double battles, Nosepass shines as an incredible Physical Sweeper. This technique aims to overwhelm foes with lethal physical attacks. Nosepass is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it. Thunder Punch was added to provide additional threat coverage. With a Rockium Z equipped to it, if Nosepass has a rock move, this item allows it to use a rock z-move.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/laa12b
Item: Fairium Z / Eviolite
Ability: Sand Force
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam
- Power Gem / Ancient Power
- Discharge / Thunderbolt
- Earth Power / Mud-Slap
For double battles, Nosepass is a renowned Special Sweeper. It attempts to overwhelm foes with powerful special moves. Nosepass is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sand Force, Nosepass's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it. With a Fairium Z equipped to it, if Nosepass has a fairy move, this item allows it to use a fairy z-move.
◆ Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a great amount of damage.
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba12b
Movepool
Want to know what moves Nosepass can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Nosepass.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect, Wide Guard
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
- Volt Switch
Common Effort Values for Nosepass in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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