Competitive Information for Probopass [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Probopass probopass
Base Stats for Probopass

Rock / Steel

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Magnet PullMagnet Pull: Prevents adjacent Steel-type foes from choosing to switch.
,
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.


Evolutions / Family:
Nosepass
Probopass

Weakness Chart for Rock/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
4x
  
0.25x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ProbopassVisit Serebii's Pokedex for location, breeding, and other game details about ProbopassVisit Bulbapedia for more information about ProbopassVisit Pikalytics for competitive usage stats on Probopass

Movesets for Singles


What is a good competitive moveset for Probopass? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Probopass in Pokemon Sun/Moon:

JirachiZapdosChanseyLopunny-MegaFlygonAccelgorStaraptorRaticate-AlolaCryogonalDrifblimCottoneeAron


Probopass is a stupendous Rock and Steel-typed Pokemon. It's not-uncommon to find yourself dealing with Probopass when battling in the 7th generation meta. Probopass is weak to Fighting, Ground, and Water-typed attacks.


Species: Probopass
Item: Berry Juice / Rocky Helmet
Ability: Sturdy
Nature: Hardy
EVs: 1 SpA
Moveset:
- Pain Split
- Protect
- Stealth Rock
- Toxic

Physical Sweeper Probopass (Popular/Trending)

Probopass is a wonderful Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Sturdy, if Probopass is at full hp it survives one hit with at least 1 hp. immune to ohko.

Pain Split is a status move (shares hp of Probopass and target equally).
Protect is a status move (prevents moves from affecting your Probopass this turn).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Probopass
Item: Normalium Z / Chople Berry
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Iron Head
- Rock Slide
- Earthquake

Physical Sweeper Probopass (Magnet Pull)

Probopass is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Probopass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Probopass
Item: Rockium Z / Chople Berry
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Power Gem / Ancient Power
- Flash Cannon
- Thunderbolt
- Earth Power

Special Sweeper Probopass (Magnet Pull)

Probopass is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Probopass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a considerable amount of damage.
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).




Species: Probopass
Item: Leftovers
Ability: Sturdy
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Volt Switch
- Stealth Rock
- Earth Power / Flash Cannon
- Power Gem

Probopass Special Tank (Static Mustache)

Probopass is a spectacular Special Tank. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Probopass last longer regaining it's healthiness every turn. With Sturdy, if Probopass is at full hp it survives one hit with at least 1 hp. immune to ohko.

Volt Switch is a special 70-base power Electric-type move (Probopass switches out after damaging the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a nice amount of damage.



Movesets for Doubles


What is a good doubles moveset for Probopass? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Probopass in Pokemon Sun/Moon:

JirachiZapdosChanseyLopunny-MegaFlygonAccelgorStaraptorRaticate-AlolaCryogonalDrifblimCottoneeAron


Species: Probopass
Item: Rockium Z / Chople Berry
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Double-Edge
- Iron Head

Doubles Physical Sweeper Probopass (Magnet Pull)

Probopass is a notable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Probopass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).




Species: Probopass
Item: Fairium Z / Chople Berry
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Power Gem
- Discharge
- Flash Cannon

Doubles Special Sweeper Probopass (Magnet Pull)

Probopass is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Probopass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a decent amount of damage.
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Probopass learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Power Gem
80
100%
20
No additional effect.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnet Bomb
60
--
20
This move does not check accuracy.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Spark
65
100%
20
30% chance to paralyze the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Lock-On
--
--
5
User's next move will not miss the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Magnetic Flux
--
--
20
Raises Def, Sp. Def of allies with Plus/Minus by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Probopass can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Probopass

Create a build


Have an idea in mind for Probopass that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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