Competitive Information for Cryogonal [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Cryogonal cryogonal
Base Stats for Cryogonal

Ice

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Cryogonal

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
  
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CryogonalVisit Serebii's Pokedex for location, breeding, and other game details about CryogonalVisit Bulbapedia for more information about CryogonalVisit Pikalytics for competitive usage stats on Cryogonal

Movesets for Singles


What is a good competitive moveset for Cryogonal? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Cryogonal in Pokemon Sun/Moon:

QuagsireAggronSpiritombClefairyOricorio-Pom-PomMiniorDrifblimWeavileStoutlandSlowbro-MegaTogekissSharpedo


Cryogonal is a marvelous Ice-typed Pokemon. Cryogonal is a pretty standard Pokemon to see in Generation 7. Cryogonal is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Cryogonal
Item: Choice Specs / Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Freeze-Dry / Ice Beam
- Recover
- Toxic

Special Sweeper Cryogonal (Analytic)

Cryogonal is an interesting Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Cryogonal last longer regaining it's stamina every turn. Choice Specs will increase the damage of Cryogonal's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Cryogonal is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Recover is a status move (heals your Cryogonal by 50% of its max hp).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Cryogonal
Item: Icium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Freeze-Dry
- Flash Cannon
- Signal Beam
- Hyper Beam

Special Sweeper Cryogonal (Levitate)

Cryogonal is pretty popular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cryogonal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cryogonal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Cryogonal is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Cryogonal cannot move next turn).




Species: Cryogonal
Item: Leftovers
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 180 Hp / 200 SpA / 128 SpD
Moveset:
- Frost Breath
- Flash Cannon
- Acid Armor
- Ice Beam

Cryogonal Special Tank (Levitating Ice Being)

Cryogonal is a fabulous Special Tank. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Cryogonal last longer regaining it's health points every turn. With Levitate, Cryogonal is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Acid Armor is a status move (raises your Cryogonal's defense by 2 stages).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Cryogonal? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Cryogonal in Pokemon Sun/Moon:

QuagsireAggronSpiritombClefairyOricorio-Pom-PomMiniorDrifblimWeavileStoutlandSlowbro-MegaTogekissSharpedo


Species: Cryogonal
Item: Icium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Flash Cannon
- Signal Beam
- Hyper Beam

Doubles Special Sweeper Cryogonal (Levitate)

Cryogonal is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cryogonal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cryogonal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Cryogonal is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Cryogonal cannot move next turn).



Movepool


Wondering what moves can Cryogonal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Frost Breath
60
90%
10
Always results in a critical hit.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Water Pulse
60
100%
20
20% chance to confuse the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Ice Shard
40
100%
30
Usually goes first.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Aurora Veil
--
--
20
For 5 turns, damage to allies is halved. Hail only.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sharpen
--
--
30
Raises the user's Attack by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Cryogonal can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Cryogonal

Create a build


Have an idea in mind for Cryogonal that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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