Competitive Information for Spiritomb [Sun/Moon]


Ghost / Dark
Abilities:
Movesets for Singles
What is a good competitive moveset for Spiritomb? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Lopunny-MegaMagearnaTapu%20FiniVivillonAerodactylJirachiPyukumukuMiloticEmpoleonRoserade
Spiritomb is a wonderful Ghost and Dark-typed Pokemon. It's pretty regular to see Spiritomb show up as a Sun/Moon opponent. Spiritomb's only type-related weakness is Fairy.
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Sucker Punch / Pursuit
- Rock Tomb
- Calm Mind
- Will-O-Wisp
Physical Tank Spiritomb (Popular/Trending)
Spiritomb is an outstanding Physical Tank. It's meant to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's health every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/hs10a1ba
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Psychic
- Dark Pulse
- Calm Mind
- Will-O-Wisp
Physical Wall Spiritomb (Popular/Trending)
Spiritomb is a pretty decent Physical Wall. It is designed to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's health points every turn. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Calm Mind is a status move (raises your Spiritomb's special attack and special defense by 1 stage).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/hs11a1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Secret Power
- Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hs12a1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Dark Pulse / Snarl
- Shadow Ball / Ominous Wind
- Psychic
- Hyper Beam / Round
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an extraordinary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/hs13a1ba
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 192 Def / 64 SpD
Moveset:
- Toxic
- Attract
- Rest
- Confuse Ray
Spiritomb Double Wall (Mixed Feelings*)
Spiritomb is an extraordinary Double Wall. It tries to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's life every turn. With Pressure, if Spiritomb is the target of a foe's move that move loses one additional pp. The combination of Attract and Conf. Ray should prevent the opponent from attacking or force a switch. Then just Burn them while you peacefully sleep.
♦ Attract is a status move (a target of the opposite gender gets infatuated).
♦ Rest is a status move (Spiritomb sleeps 2 turns and restores hp and status).
♦ Confuse Ray is a status move (confuses the target).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/hs14a1ba
Movesets for Doubles
What is a good doubles moveset for Spiritomb? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Lopunny-MegaMagearnaTapu%20FiniVivillonAerodactylJirachiPyukumukuMiloticEmpoleonRoserade
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Return / Secret Power
- Shadow Sneak
- Rock Tomb
Doubles Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd10a1ba
Item: Darkinium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Ominous Wind
- Icy Wind
- Psychic
Doubles Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a stupendous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd11a1ba
Movepool
Wondering what moves can Spiritomb learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Spiritomb
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Sucker Punch, Shadow Sneak, Ally Switch
- Moves that inflict status: Toxic, Hypnosis, Will-O-Wisp
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Ominous Wind
- Silver Wind
Most notable and possible best moves for Spiritomb
- Calm Mind
- Dark Pulse
- Destiny Bond
- Foul Play
- Pain Split
- Protect
- Psychic
- Pursuit
- Rest
- Rock Tomb
- Shadow Ball
- Shadow Sneak
- Sleep Talk
- Snarl
- Sucker Punch
- Taunt
- Toxic
- Toxic
- Will-O-Wisp
Common Effort Values for Spiritomb in Sun and Moon
- Brave Nature ( 252/252/0/4/0/0/ )
- Bold Nature ( 252/0/252/4/0/0/ )
- Optimize Spiritomb's EV spread for Pokemon Sun and Moon
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Spiritomb in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
We currently do not have any competitive video guides for Spiritomb in Sun/Moon
Want to have your Competitive Pokemon videos sponsored on our site? Contact us!
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Spiritomb. Top rated Spiritomb Sun/Moon movesets. You can find Spiritomb builds Sun/Moon. Spiritomb movesets Sun/Moon are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution