Competitive Information for Spiritomb [Sword/Shield]


Ghost / Dark
Abilities:
Movesets for Singles
What is a good competitive moveset for Spiritomb? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Spiritomb is a remarkable Ghost and Dark-typed Pokemon. It's pretty common to find yourself dealing with Spiritomb when battling in the 8th generation meta. Spiritomb's only type-related weakness is Fairy.
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 108 SpA / 148 SpD
Moveset:
- Snarl / Dark Pulse
- Pain Split
- Protect
- Will-O-Wisp
Special Wall Spiritomb (Popular/Trending)
Spiritomb is an astounding Special Wall. It's meant to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's it's health every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Pain Split is a status move (shares hp of Spiritomb and target equally).
♦ Protect is a status move (prevents moves from affecting your Spiritomb this turn).
♦ Will-O-Wisp is a status move (burns the target).
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 60 Atk / 92 Def / 92 SpD / 12 Spe
Moveset:
- Foul Play
- Shadow Sneak
- Pain Split
- Will-O-Wisp
Special Tank Spiritomb (Popular/Trending)
Spiritomb is a marvelous Special Tank. The purpose of this moveset is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's health every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Pain Split is a status move (shares hp of Spiritomb and target equally).
♦ Will-O-Wisp is a status move (burns the target).
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Dark Pulse / Snarl
- Shadow Ball / Hex
- Psychic
- Hyper Beam / Round
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a remarkable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Movesets for Doubles
What is a good doubles moveset for Spiritomb? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Doubles Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an extraordinary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Item: Throat Spray / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Hex
- Icy Wind
- Psychic
Doubles Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a notable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and increases Spiritomb's special attack stat by 2 stages. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Movepool
Wondering what moves can Spiritomb learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Spiritomb
- Moves: Rest + Sleep talk
- Moves: Pain Split + Will-O-Wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch, Shadow Sneak, Ally Switch
Most notable and possible best moves for Spiritomb
- Ally Switch
- Burning Jealousy
- Dark Pulse
- Foul Play
- Icy Wind
- Nasty Plot
- Night Shade
- Pain Split
- Protect
- Shadow Ball
- Shadow Sneak
- Snarl
- Will-O-Wisp
Common Effort Values for Spiritomb in Sword and Shield
- Calm Nature ( 252/0/252/0/4/0 )
- Calm Nature ( 252/0/0/108/148/0 )
- Optimize Spiritomb's EV spread for Pokemon Sword and Shield
Related Videos
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