Competitive Information for Spiritomb [Sword/Shield]
Ghost / Dark
Abilities:
Movesets for Singles
What is a good competitive moveset for Spiritomb? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Spiritomb is a stupendous Ghost and Dark-typed Pokemon. Spiritomb are common Pokemon to see in the SS metagame. Spiritomb's only type-related weakness is Fairy.
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 108 SpA / 148 SpD
Moveset:
- Snarl / Dark Pulse
- Pain Split
- Protect
- Will-O-Wisp
Special Wall Spiritomb (Popular/Trending)
Spiritomb is a remarkable Special Wall for single battles. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's stamina every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Pain Split is a status move (shares hp of Spiritomb and target equally).
◆ Protect is a status move (prevents moves from affecting your Spiritomb this turn).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/is10a1ba
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 60 Atk / 92 Def / 92 SpD / 12 Spe
Moveset:
- Foul Play
- Shadow Sneak
- Pain Split
- Will-O-Wisp
Special Tank Spiritomb (Popular/Trending)
Spiritomb is a spectacular Special Tank for single battles. It is primarily designed to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's vitality every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Pain Split is a status move (shares hp of Spiritomb and target equally).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/is11a1ba
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an interesting Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is12a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Psychic
- Hyper Beam / Round
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an awesome Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/is13a1ba
Movesets for Doubles
What is a good doubles moveset for Spiritomb? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Doubles Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a marvelous Physical Sweeper for double battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10a1ba
Item: Throat Spray / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Hex
- Icy Wind
- Psychic
Doubles Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a stupendous Special Sweeper for double battles. It's goal is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and raises Spiritomb's special attack stat by 2 stages. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id11a1ba
Movepool
Wondering what moves can Spiritomb learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Spiritomb
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Will-o-wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
Most notable and possible best moves for Spiritomb
- Ally Switch
- Burning Jealousy
- Dark Pulse
- Destiny Bond
- Foul Play
- Icy Wind
- Nasty Plot
- Night Shade
- Pain Split
- Protect
- Rest
- Shadow Ball
- Shadow Sneak
- Snarl
- Taunt
- Will-O-Wisp
Common Effort Values for Spiritomb in Sword and Shield
- Calm Nature ( 252/0/252/0/4/0 )
- Calm Nature ( 252/0/0/108/148/0 )
- Optimize Spiritomb's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Spiritomb. Top rated Spiritomb Sword/Shield movesets. You can find Spiritomb builds Sword/Shield. Spiritomb movesets Sword/Shield are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution