Competitive Information for Spiritomb [Scarlet/Violet]


Ghost / Dark
Abilities:
Movesets for Singles
What is a good competitive moveset for Spiritomb? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Spiritomb is a marvelous Ghost and Dark-typed Pokemon. It's normal to find yourself dealing with Spiritomb when battling in the 9th generation meta. This Pokemon deserves to see more play in the meta. Spiritomb's only type-related weakness is Fairy.
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Body Slam / Tera Blast
- Phantom Force / Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an interesting Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/js10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Snarl
- Shadow Ball / Hex
- Psychic / Psyshock
- Tera Blast / Hyper Beam
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a sensational Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/js11a1ba
Movesets for Doubles
What is a good doubles moveset for Spiritomb? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Sucker Punch
- Body Slam / Tera Blast
- Phantom Force / Shadow Sneak
- Rock Tomb
Doubles Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a fabulous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jd10a1ba
Item: Throat Spray / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Hex
- Icy Wind
- Psychic / Psyshock
Doubles Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and increases Spiritomb's special attack stat by 2 stages. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jd11a1ba
Item: Weakness Policy
Ability: Infiltrator
Nature: Quirky
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Curse
- Hypnosis
- Pain Split
- Trick Room
Defensive Trick Room Spiritomb (Infiltrator)
Spiritomb is an astounding Defensive Trick Room. Weakness Policy activates if Spiritomb is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Hypnosis is a status move (causes the target to fall asleep).
♦ Pain Split is a status move (shares hp of Spiritomb and target equally).
♦ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/jd12a1ba
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
The most recommended Terastral Type for Spiritomb is: Steel, Poison or Fire
Terastallizing into one of it's default typings ( Ghost or Dark ) could also prove advantageous.
Select a Tera-type:
Teratype Bug movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a notable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a considerable amount of physical hits while dealing some decent damage. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jta10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an extraordinary 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jta11a1ba
Teratype Dark movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Foul Play
- Body Slam / Facade
- Phantom Force / Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an awesome 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a decent amount of physical hits while dealing some decent damage. It is designed to take a decent amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical TERA-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtb10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Dark Pulse
- Shadow Ball / Hex
- Psychic / Psyshock
- Hyper Beam
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an extraordinary 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/jtb11a1ba
Teratype Dragon movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a remarkable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtc10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a substantial amount of physical hits while dealing some decent damage. It's goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtc11a1ba
Teratype Electric movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a remarkable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtd10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a fabulous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. This moveset is designed to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtd11a1ba
Teratype Fairy movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a notable 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a mighty amount of physical hits while dealing some decent damage. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jte10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an interesting 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jte11a1ba
Teratype Fighting movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is pretty popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtf10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a decent 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtf11a1ba
Teratype Fire movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a sensational 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtg10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an awesome 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtg11a1ba
Teratype Flying movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a sensational 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jth10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is pretty popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jth11a1ba
Teratype Ghost movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Phantom Force
- Foul Play / Sucker Punch
- Body Slam / Facade
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Phantom Force is a physical TERA-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jti10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Shadow Ball
- Dark Pulse / Foul Play
- Psychic / Psyshock
- Hyper Beam
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a notable 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/jti11a1ba
Teratype Grass movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a spectacular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtj10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a sensational 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtj11a1ba
Teratype Ground movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtk10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a notable 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a large amount of physical hits while dealing some decent damage. It's meant to take a large amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtk11a1ba
Teratype Ice movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an awesome 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtl10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast / Icy Wind
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is popular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a good amount of physical hits while dealing some decent damage. It tries to take a good amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Icy Wind is a special TERA-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtl11a1ba
Teratype Normal movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Body Slam / Tera Blast
- Foul Play / Sucker Punch
- Phantom Force / Shadow Sneak
- Rock Tomb
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a pretty decent 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtm10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast / Hyper Beam
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an interesting 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtm11a1ba
Teratype Poison movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a spectacular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a considerable amount of physical hits while dealing some decent damage. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtn10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a fabulous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtn11a1ba
Teratype Psychic movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is an astounding 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jto10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball / Hex
- Dark Pulse / Foul Play
- Hyper Beam
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an outstanding 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psyshock is a special TERA-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/jto11a1ba
Teratype Rock movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Rock Tomb
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Rock Tomb is a physical TERA-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtp10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is a marvelous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. It is primarily designed to take a decent amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtp11a1ba
Teratype Steel movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtq10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is an outstanding 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. This moveset is designed to take a decent amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtq11a1ba
Teratype Water movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Physical Sweeper Spiritomb (Infiltrator)
Spiritomb is a stupendous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtr10a1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Special Sweeper Spiritomb (Infiltrator)
Spiritomb is pretty popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jtr11a1ba
Movepool
Wondering what moves can Spiritomb learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Spiritomb
- Moves: Rest + Sleep talk
- Moves: Nasty plot + Stored power
- Moves: Pain split + Will-o-wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Helping Hand, Sucker Punch, Shadow Sneak, Ally Switch
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Spiritomb
- Destiny Bond
- Protect
- Rest
- Snarl
- Stored Power
- Taunt
Common Effort Values for Spiritomb in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Spiritomb's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Spiritomb. Top rated Spiritomb Scarlet/Violet movesets. You can find Spiritomb builds Scarlet/Violet. Spiritomb movesets Scarlet/Violet are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution