Competitive Information for Stoutland [Sun/Moon]


Normal
Abilities:
Movesets for Singles
What is a good competitive moveset for Stoutland? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
HippowdonExcadrillKeldeoTyranitarShayminTyranitar-MegaMagnezoneLatiosCelesteelaGarchomp-Mega
Stoutland is a fabulous Normal-typed Pokemon. Stoutland is a pretty common Pokemon to see in Generation 7. Stoutland's only type-related weakness is Fighting.
Item: Choice Band / Life Orb
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Play Rough
- Ice Fang
- Pursuit / Crunch
- Return / Frustration
Physical Sweeper Stoutland (Popular/Trending)
Stoutland is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stoutland's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Stoutland's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm.
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Link (click to copy):
https://hohoushome.com/b/hs10a1fc
Item: Normalium Z / Shell Bell
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Strength
- Superpower
- Wild Charge / Play Rough
- Psychic Fangs
Physical Sweeper Stoutland (Sand Rush)
Stoutland is an interesting Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm.
♦ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a good amount of damage.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Stoutland's attack and defense by 1 stage).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/hs11a1fc
Item: Life Orb
Ability: Scrappy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge
- Fire Fang
- Superpower
- Return / Retaliate
Stoutland Physical Sweeper (Woof Woof)
Stoutland is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stoutland's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Scrappy, Stoutland can hit ghost types with normal- and fighting-type moves.
♦ Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Stoutland's attack and defense by 1 stage).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn).
Link (click to copy):
https://hohoushome.com/b/hs12a1fc
Movesets for Doubles
What is a good doubles moveset for Stoutland? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
HippowdonExcadrillKeldeoTyranitarShayminTyranitar-MegaMagnezoneLatiosCelesteelaGarchomp-Mega
Item: Normalium Z / Shell Bell
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Strength
- Superpower
- Wild Charge / Play Rough
- Psychic Fangs
Doubles Physical Sweeper Stoutland (Sand Rush)
Stoutland is a fabulous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm.
♦ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a nice amount of damage.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Stoutland's attack and defense by 1 stage).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/hd10a1fc
Movepool
Wondering what moves can Stoutland learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stoutland can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Stoutland
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Moves: Yawn + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Helping Hand, Baby-Doll Eyes
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Thunder Wave, Toxic, Yawn
Moves that boost Stoutland's stats
- Howl
- Work Up
Most notable and possible best moves for Stoutland
- Crunch
- Facade
- Fire Fang
- Frustration
- Howl
- Ice Fang
- Iron Head
- Nothing
- Play Rough
- Protect
- Psychic Fangs
- Pursuit
- Rest
- Retaliate
- Return
- Snarl
- Superpower
- Thunder Wave
- Toxic
- Toxic
- Wild Charge
Common Effort Values for Stoutland in Sun and Moon
- Adamant Nature ( 0/252/0/0/4/252/ )
- Jolly Nature ( 0/252/0/0/4/252/ )
- Optimize Stoutland's EV spread for Pokemon Sun and Moon
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Stoutland in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Stoutland. Top rated Stoutland Sun/Moon movesets. You can find Stoutland builds Sun/Moon. Stoutland movesets Sun/Moon are listed here. VGC Stoutland Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stoutland in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution