Competitive Information for Stoutland [Sword/Shield]
Normal
Abilities:
Movesets for Singles
What is a good competitive moveset for Stoutland? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
TyranitarDuraludonDracovishTalonflameTrevenantTapu FiniRegisteelGoodraArticuno-GalarRaichu
Stoutland is an outstanding Normal-typed Pokemon. It's a not-uncommon sight to see Stoutland out in the 8th generation battlefield. Stoutland's only type-related weakness is Fighting.
Item: Life Orb / Aguav Berry
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Giga Impact
- Superpower
- Play Rough
- Crunch
Physical Sweeper Stoutland (Popular/Trending)
Stoutland is pretty popular Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stoutland's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Stoutland's attack and defense by 1 stage).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is10a1fc
Item: Shell Bell / Eject Pack
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower
- Strength / Facade
- Wild Charge / Play Rough
- Psychic Fangs
Physical Sweeper Stoutland (Sand Rush)
Stoutland is a pretty decent Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Stoutland recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm. Facade's damage doubles when the user has a status affliction. With a Eject Pack equipped to it, if Stoutland's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a substantial amount of damage.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Stoutland is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/is11a1fc
Item: Life Orb
Ability: Scrappy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge
- Fire Fang
- Superpower
- Retaliate
Stoutland Physical Sweeper (Woof Woof*)
Stoutland is an awesome Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stoutland's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Scrappy, fighting normal moves hit ghost. Immune to intimidate.
◆ Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Stoutland's attack and defense by 1 stage).
◆ Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn).
Link (click to copy):
https://hohoushome.com/b/is12a1fc
Movesets for Doubles
What is a good doubles moveset for Stoutland? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
TyranitarDuraludonDracovishTalonflameTrevenantTapu FiniRegisteelGoodraArticuno-GalarRaichu
Item: Shell Bell / Eject Pack
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower
- Strength / Facade
- Wild Charge / Play Rough
- Psychic Fangs
Doubles Physical Sweeper Stoutland (Sand Rush)
Stoutland is a decent Physical Sweeper for double battles. It was designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Stoutland recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Stoutland's speed is doubled; immunity to sandstorm. Facade's damage doubles when the user has a status affliction. With a Eject Pack equipped to it, if Stoutland's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a good amount of damage.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Stoutland is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/id10a1fc
Movepool
Wondering what moves can Stoutland learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stoutland can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Stoutland
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Moves: Yawn + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Baby-Doll Eyes
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Stoutland's stats
- Howl
- Work Up
Most notable and possible best moves for Stoutland
- Baby-Doll Eyes
- Crunch
- Giga Impact
- Howl
- Play Rough
- Protect
- Psychic Fangs
- Rest
- Snarl
- Superpower
- Toxic
- Yawn
Common Effort Values for Stoutland in Sword and Shield
- Adamant Nature ( 4/252/0/0/0/252 )
- Hardy Nature ( 252/0/132/0/124/0 )
- Optimize Stoutland's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Stoutland. Top rated Stoutland Sword/Shield movesets. You can find Stoutland builds Sword/Shield. Stoutland movesets Sword/Shield are listed here. VGC Stoutland Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stoutland in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution