Competitive Information for Nosepass [Ruby/Sapphire]


Rock
Abilities:
Movesets for Singles
What is a good competitive moveset for Nosepass? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.
Nosepass is a wonderful Rock-typed Pokemon. It's usual to find yourself dealing with Nosepass when battling in the 3rd generation meta. This Pokemon deserves to see more play in the meta. Nosepass is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.
Item: Silk Scarf
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Rock Slide / Rock Throw
- Earthquake / Mud-Slap
- Rock Smash
Physical Sweeper Nosepass (Magnet Pull)
Nosepass is a phenomenal Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/ds10a12b
Item: Magnet
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Fire Punch
- Ice Punch
- Defense Curl
Special Sweeper Nosepass (Magnet Pull)
Nosepass is a wonderful Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
♦ Defense Curl is a status move (raises your Nosepass's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/ds11a12b
Movesets for Doubles
What is a good doubles moveset for Nosepass? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.
Item: Hard Stone
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Throw
- Earthquake / Mud-Slap
- Double-Edge / Frustration
- Rock Smash
Doubles Physical Sweeper Nosepass (Magnet Pull)
Nosepass is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dd10a12b
Item: Magnet
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Fire Punch
- Ice Punch
- Defense Curl
Doubles Special Sweeper Nosepass (Magnet Pull)
Nosepass is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
♦ Defense Curl is a status move (raises your Nosepass's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dd11a12b
Movepool
Wondering what moves can Nosepass learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Helping Hand
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Defense Curl
- Harden
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Nosepass in Ruby and Sapphire
- Nature ( )
- Nature ( )
- Optimize Nosepass's EV spread for Pokemon Ruby and Sapphire
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Nosepass in Ruby/Sapphire. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Nosepass. Top rated Nosepass Ruby/Sapphire movesets. You can find Nosepass builds Ruby/Sapphire. Nosepass movesets Ruby/Sapphire are listed here. VGC Nosepass Competitive Movesets can be found here. Find various EV spreads, find the best nature for Nosepass in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution