Competitive Information for Nosepass [Diamond/Pearl]


Rock
Abilities:
Movesets for Singles
What is a good competitive moveset for Nosepass? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.
Nosepass is an interesting Rock-typed Pokemon. Nosepass is not a Pokemon anyone usually expects sees on the battlefield. Nosepass can be quite a contender in the LC tier (Little Cup). Nosepass is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.
Item: Life Orb / Choice Band
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Thunder Punch / Double-Edge
- Rock Slide / Rock Throw
- Earthquake
- Ice Punch
Physical Sweeper Nosepass (Magnet Pull)
Nosepass is a spectacular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Thunder Punch was added to provide additional threat coverage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/es10a12b
Item: Life Orb / Choice Specs
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Power Gem / Ancient Power
- Thunderbolt / Discharge
- Earth Power / Mud-Slap
- Snore
Special Sweeper Nosepass (Magnet Pull)
Nosepass is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
♦ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/es11a12b
Movesets for Doubles
What is a good doubles moveset for Nosepass? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.
Item: Life Orb / Choice Band
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Rock Slide / Rock Throw
- Earthquake
- Thunder Punch / Double-Edge
- Ice Punch
Doubles Physical Sweeper Nosepass (Magnet Pull)
Nosepass is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Nosepass's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Thunder Punch was added to provide additional threat coverage.
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/ed10a12b
Item: Life Orb / Choice Specs
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Discharge / Thunderbolt
- Power Gem / Ancient Power
- Earth Power / Mud-Slap
- Snore
Doubles Special Sweeper Nosepass (Magnet Pull)
Nosepass is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Nosepass's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Nosepass's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
♦ Power Gem is a special STAB-boosted 70-base power Rock-type move that deals damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Snore is a special 40-base power Normal-type move (Nosepass must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/ed11a12b
Movepool
Wondering what moves can Nosepass learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Magic Coat, Helping Hand
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Ancient Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
Common Effort Values for Nosepass in Diamond and Pearl
- Nature ( )
- Nature ( )
- Optimize Nosepass's EV spread for Pokemon Diamond and Pearl
Related Videos
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