Competitive Information for Volbeat [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Volbeat volbeat
Base Stats for Volbeat

Bug

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.
,
IlluminateIlluminate: No competitive use.


Evolutions / Family:
Volbeat

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VolbeatVisit Serebii's Pokedex for location, breeding, and other game details about VolbeatVisit Bulbapedia for more information about Volbeat

Movesets for Singles


What is a good competitive moveset for Volbeat? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Volbeat is a stupendous Bug-typed Pokemon. It's not-uncommon to see Volbeat show up as a Diamond/Pearl opponent. Volbeat is weak to Fire, Flying, and Rock-typed attacks.


Species: Volbeat
Item: Life Orb / Focus Sash
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- U-turn / Bug Bite
- Ice Punch
- Thunder Punch

Physical Sweeper Volbeat (Swarm)

Volbeat is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Volbeat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Volbeat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Volbeat's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Volbeat switches out after damaging the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Volbeat steals and eats the target's berry).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).




Species: Volbeat
Item: Focus Sash
Ability: Prankster
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 252 Spe
Moveset:
- Tail Glow
- Trick
- Attract
- Confuse Ray

Volbeat Support (Just Beat It)

Volbeat is a marvelous Support. Focus Sash helps protect Volbeat from being one-shotted and allowing it to atleast use a crucial move when brought out.

Tail Glow is a status move (raises your Volbeat's special attack by 2 stages).
Trick is a status move (Volbeat switches its held item with the target's).
Attract is a status move (a target of the opposite gender gets infatuated).
Confuse Ray is a status move (confuses the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Volbeat? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Volbeat
Item: Life Orb / Focus Sash
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- U-turn / Bug Bite
- Ice Punch
- Thunder Punch

Doubles Physical Sweeper Volbeat (Swarm)

Volbeat is a phenomenal Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Volbeat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Volbeat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Volbeat's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Volbeat switches out after damaging the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Volbeat steals and eats the target's berry).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Volbeat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Tackle
35
95%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Glow
--
--
20
Raises the user's Sp. Atk by 2.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Volbeat can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Volbeat

Create a build


Have an idea in mind for Volbeat that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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