Competitive Information for Volbeat [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Volbeat volbeat
Base Stats for Volbeat

Bug

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
IlluminateIlluminate: No competitive use.
,
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.


Evolutions / Family:
Volbeat

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VolbeatVisit Serebii's Pokedex for location, breeding, and other game details about VolbeatVisit Bulbapedia for more information about VolbeatVisit Pikalytics for competitive usage stats on Volbeat

Movesets for Singles


What is a good competitive moveset for Volbeat? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Volbeat in Pokemon Sun/Moon:

GliscorCharizard-Mega-YClefableMagearnaGyaradosHeatranChanseySlurpuffSerperiorVictiniInfernape


Volbeat is an astounding Bug-typed Pokemon. It's not-uncommon to see Volbeat show up as a Sun/Moon opponent. Volbeat is weak to Fire, Flying, and Rock-typed attacks.


Species: Volbeat
Item: Iapapa Berry / Leftovers
Ability: Prankster
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- U-turn
- Encore
- Thunder Wave
- Toxic

Special Wall Volbeat (Analytic)

Volbeat is a remarkable Special Wall. It's designed to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Volbeat last longer regaining it's it's vitality every turn. With Prankster, Volbeat's status moves have priority raised by 1 but dark types are immune.

U-turn is a physical STAB-boosted 70-base power Bug-type move (Volbeat switches out after damaging the target).
Encore is a status move (target repeats its last move for its next 3 turns).
Thunder Wave is a status move (paralyzes the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Volbeat
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lunge / U-turn
- Double-Edge / Return
- Play Rough
- Brick Break

Physical Sweeper Volbeat (Swarm)

Volbeat is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Volbeat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Volbeat's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Volbeat switches out after damaging the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Volbeat
Item: Focus Sash
Ability: Prankster
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 252 Spe
Moveset:
- Tail Glow
- Trick
- Attract
- Confuse Ray

Volbeat Support (Just Beat It)

Volbeat is a spectacular Support. Focus Sash helps protect Volbeat from being one-shotted and allowing it to atleast use a crucial move when brought out. With Prankster, Volbeat's status moves have priority raised by 1 but dark types are immune.

Tail Glow is a status move (raises your Volbeat's special attack by 3).
Trick is a status move (Volbeat switches its held item with the target's).
Attract is a status move (a target of the opposite gender gets infatuated).
Confuse Ray is a status move (confuses the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Volbeat? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Volbeat in Pokemon Sun/Moon:

GliscorCharizard-Mega-YClefableMagearnaGyaradosHeatranChanseySlurpuffSerperiorVictiniInfernape


Species: Volbeat
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lunge / U-turn
- Double-Edge / Return
- Play Rough
- Brick Break

Doubles Physical Sweeper Volbeat (Swarm)

Volbeat is pretty popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Volbeat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Volbeat's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Volbeat switches out after damaging the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Movepool


Wondering what moves can Volbeat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Ice Punch
75
100%
15
10% chance to freeze the target.
Lunge
80
100%
15
100% chance to lower the target's Attack by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Glow
--
--
20
Raises the user's Sp. Atk by 3.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Volbeat can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Volbeat

Create a build


Have an idea in mind for Volbeat that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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