Competitive Information for Electrode [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Electrode electrode
Base Stats for Electrode

Electric


Evolutions / Family:
Voltorb
Electrode

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ElectrodeVisit Serebii's Pokedex for location, breeding, and other game details about ElectrodeVisit Bulbapedia for more information about ElectrodeVisit Pikalytics for competitive usage stats on Electrode

Movesets for Singles


What is a good competitive moveset for Electrode? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Electrode is a remarkable Electric-typed Pokemon. Electrode are common Pokemon to see in the GS metagame. There were no known abilities back in the Gold/Silver Pokemon games. Electrode's only type-related weakness is Ground.


Species: Electrode
Item: Life Orb / Focus Sash
Moveset:
- Thunderbolt
- Mirror Coat
- Protect
- Thunder Wave

Special Sweeper Electrode (Retro)

Electrode is a sensational Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Electrode from being one-shotted and allowing it to atleast use a crucial move when brought out.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).
Protect is a status move (prevents moves from affecting your Electrode this turn).
Thunder Wave is a status move (paralyzes the target).



Movepool


Wondering what moves can Electrode learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Explosion
250
100%
5
The user faints.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Self-Destruct
200
100%
5
The user faints.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, the user's party has doubled Sp. Def.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Electrode can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Electrode

Create a build


Have an idea in mind for Electrode that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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