Competitive Information for Electrode [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Electrode electrode
Base Stats for Electrode

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.
,
SoundproofSoundproof: This Pokemon is immune to sound-based moves, including Heal Bell.


Evolutions / Family:
Voltorb
Electrode

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ElectrodeVisit Serebii's Pokedex for location, breeding, and other game details about ElectrodeVisit Bulbapedia for more information about Electrode

Movesets for Singles


What is a good competitive moveset for Electrode? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Electrode is a fabulous Electric-typed Pokemon. It's a pretty usual sight to see Electrode out in the 3rd generation battlefield. Electrode's only type-related weakness is Ground.


Species: Electrode
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Thief
- Mirror Coat
- Protect

Special Sweeper Electrode (Soundproof)

Electrode is a remarkable Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Electrode from being one-shotted and allowing it to atleast use a crucial move when brought out. With Soundproof, Electrode is immune to sound-based moves including heal bell.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Thief is a special 40-base power Dark-type move (if your Electrode has no item, it steals the target's).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).
Protect is a status move (prevents moves from affecting your Electrode this turn).



Movesets for Doubles


What is a good doubles moveset for Electrode? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Electrode
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Thief
- Mirror Coat
- Protect

Doubles Special Sweeper Electrode (Soundproof)

Electrode is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Electrode from being one-shotted and allowing it to atleast use a crucial move when brought out. With Soundproof, Electrode is immune to sound-based moves including heal bell.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Thief is a special 40-base power Dark-type move (if your Electrode has no item, it steals the target's).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).
Protect is a status move (prevents moves from affecting your Electrode this turn).



Movepool


Wondering what moves can Electrode learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Shock Wave
60
--
20
This move does not check accuracy.
Spark
65
100%
20
30% chance to paralyze the target.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Electrode can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Electrode

Create a build


Have an idea in mind for Electrode that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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