Competitive Information for Kangaskhan [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Kangaskhan kangaskhan
Base Stats for Kangaskhan

Normal


Evolutions / Family:
Kangaskhan

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KangaskhanVisit Serebii's Pokedex for location, breeding, and other game details about KangaskhanVisit Bulbapedia for more information about KangaskhanVisit Pikalytics for competitive usage stats on Kangaskhan

Movesets for Singles


What is a good competitive moveset for Kangaskhan? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Kangaskhan in Pokemon Gold/Silver:

RaikouExeggutorSkarmoryDragoniteHeracrossAlakazamRhydonKabutopsMagmarHoundoomKingdra


Kangaskhan is an awesome Normal-typed Pokemon. It's super common to see Kangaskhan show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Kangaskhan's only type-related weakness is Fighting.


Species: Kangaskhan
Item: Life Orb
Moveset:
- Double-Edge / Return
- Earthquake
- Shadow Ball
- Rock Slide

Physical Sweeper Kangaskhan (Retro)

Kangaskhan is a fabulous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/4 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Kangaskhan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Comet Punch
18
85%
15
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
55%
20
For 1-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Kangaskhan can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Kangaskhan

Create a build


Have an idea in mind for Kangaskhan that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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