Competitive Information for Pinsir [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Pinsir pinsir
Base Stats for Pinsir

Bug


Evolutions / Family:
Pinsir

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PinsirVisit Serebii's Pokedex for location, breeding, and other game details about PinsirVisit Bulbapedia for more information about Pinsir

Movesets for Singles


What is a good competitive moveset for Pinsir? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Pinsir is a notable Bug-typed Pokemon. It's pretty regular to see Pinsir show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Pinsir is weak to Fire, Flying, and Rock-typed attacks.


Species: Pinsir
Item: Life Orb / Focus Sash
Moveset:
- Double-Edge / Return
- Seismic Toss / Rock Smash
- Rock Throw
- Fury Cutter

Physical Sweeper Pinsir (Retro)

Pinsir is a decent Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pinsir from being one-shotted and allowing it to atleast use a crucial move when brought out.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pinsir's level).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Rock Throw is a physical 50-base power Rock-type move that deals damage.
Fury Cutter is a physical STAB-boosted 10-base power Bug-type move (power doubles with each hit, up to 160).



Movepool


Wondering what moves can Pinsir learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Thief
40
100%
10
If the user has no item, it steals the target's.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Bind
15
75%
20
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/4 recoil.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Vice Grip
55
100%
30
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Pinsir can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Pinsir

Create a build


Have an idea in mind for Pinsir that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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