Competitive Information for Pinsir [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Pinsir pinsir
Base Stats for Pinsir

Bug

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
,
MoxieMoxie: This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.


Evolutions / Family:
Pinsir
Pinsir-Mega

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PinsirVisit Serebii's Pokedex for location, breeding, and other game details about PinsirVisit Bulbapedia for more information about Pinsir

Movesets for Singles


What is a good competitive moveset for Pinsir? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Pinsir is an interesting Bug-typed Pokemon. Pinsir is a common Pokemon to see in Generation 6. Pinsir is weak to Fire, Flying, and Rock-typed attacks.


Species: Pinsir
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- X-Scissor
- Superpower / Close Combat
- Double-Edge / Return
- Earthquake

Physical Sweeper Pinsir (Hyper Cutter)

Pinsir is a notable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Pinsir from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Pinsir's attack stat stage.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a good amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Pinsir's attack and defense by 1 stage).
Close Combat is a physical 120-base power Fighting-type move (lowers your Pinsir's defense and special defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Pinsir
Item: Leftovers
Ability: Mold Breaker
Nature: Naughty (+Atk, -SpD)
EVs: 175 Hp / 175 Atk / 158 Spe
Moveset:
- Stone Edge
- Close Combat
- Earthquake
- Swords Dance

Pinsir Physical Tank (One Into Two)

Pinsir is a phenomenal Physical Tank. It's goal is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Pinsir last longer regaining it's it's vitality every turn. With Mold Breaker, Pinsir's moves and their effects ignore the abilities of other pokemon.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Close Combat is a physical 120-base power Fighting-type move (lowers your Pinsir's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Pinsir's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Pinsir? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Pinsir
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Superpower
- Double-Edge

Doubles Physical Sweeper Pinsir (Hyper Cutter)

Pinsir is a pretty decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pinsir from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Pinsir's attack stat stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Pinsir's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Pinsir learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Storm Throw
60
100%
10
Always results in a critical hit.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Vice Grip
55
100%
30
No additional effect.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Pinsir can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Pinsir

Create a build


Have an idea in mind for Pinsir that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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