Competitive Information for Pinsir [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Pinsir pinsir
Base Stats for Pinsir

Bug

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.


Evolutions / Family:
Pinsir

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PinsirVisit Serebii's Pokedex for location, breeding, and other game details about PinsirVisit Bulbapedia for more information about Pinsir

Movesets for Singles


What is a good competitive moveset for Pinsir? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Pinsir is an outstanding Bug-typed Pokemon. It's a frequent sight to see Pinsir out in the 3rd generation battlefield. Pinsir is weak to Fire, Flying, and Rock-typed attacks.


Species: Pinsir
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Brick Break
- Rock Slide

Physical Sweeper Pinsir (Hyper Cutter)

Pinsir is an awesome Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pinsir from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pinsir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Pinsir's attack stat stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Pinsir? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Pinsir
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge / Return
- Brick Break

Doubles Physical Sweeper Pinsir (Hyper Cutter)

Pinsir is popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pinsir from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pinsir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Pinsir's attack stat stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Pinsir learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Feint Attack
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Bind
15
75%
20
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Flail
--
100%
15
More power the less HP the user has left.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Damage doubles if user is hit by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Vice Grip
55
100%
30
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Pinsir can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Pinsir

Create a build


Have an idea in mind for Pinsir that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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