Competitive Information for Mewtwo [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Mewtwo mewtwo
Base Stats for Mewtwo

Psychic


Evolutions / Family:
Mewtwo

Weakness Chart for Psychic-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MewtwoVisit Serebii's Pokedex for location, breeding, and other game details about MewtwoVisit Bulbapedia for more information about Mewtwo

Movesets for Singles


What is a good competitive moveset for Mewtwo? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Mewtwo is a stupendous Psychic-typed Pokemon. Mewtwo are common Pokemon to see in the RB metagame. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Mewtwo's only type-related weakness is Bug.


Species: Mewtwo
Moveset:
- Psychic
- Blizzard / Ice Beam
- Thunderbolt
- Bubble Beam

Special Sweeper Mewtwo (Retro)

Mewtwo is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Out of the original 151, Mewtwo was quite something to try to play with in the first generation meta. Remember prior to Generation IV, a move's damage category was determined by its type.

Psychic is a special STAB-boosted 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Blizzard is a special 120-base power Ice-type move (10% chance to freeze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Bubble Beam is a special 65-base power Water-type move (33% chance to lower the target's speed by 1 stage).



Movepool


Wondering what moves can Mewtwo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Self-Destruct
130
100%
5
The user faints.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
No additional effect.
Amnesia
--
--
20
Raises the user's Special by 2.
Barrier
--
--
30
Raises the user's Defense by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Mist
--
--
30
While active, user is protected from stat drops.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mewtwo can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Mewtwo

Create a build


Have an idea in mind for Mewtwo that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.