Competitive Information for Mewtwo [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Mewtwo mewtwo
Base Stats for Mewtwo

Psychic

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Mewtwo

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MewtwoVisit Serebii's Pokedex for location, breeding, and other game details about MewtwoVisit Bulbapedia for more information about Mewtwo

Movesets for Singles


What is a good competitive moveset for Mewtwo? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Mewtwo is popular Psychic-typed Pokemon. It's a super common sight to see Mewtwo out in the 8th generation battlefield. Mewtwo is weak to Bug, Dark, and Ghost-typed attacks.


Species: Mewtwo
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psystrike / Psychic
- Flamethrower
- Ice Beam
- Thunderbolt

Special Sweeper Mewtwo (Pressure)

Mewtwo is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mewtwo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Mewtwo is the target of a foe's move that move loses one additional pp.

Psystrike is a special STAB-boosted 100-base power Psychic-type move (damages target based on defense, not special defense).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).




Species: Mewtwo
Item: Life Orb
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psystrike
- Calm Mind
- Fire Blast / Aura Sphere
- Ice Beam

Mewtwo Special Sweeper (Psycho Killer)

Mewtwo is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mewtwo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Mewtwo is the target of a foe's move that move loses one additional pp. This Psycho Killer Mewtwo Build is from Smogon.com "Simple" may be the first adjective to come to mind when discussing this set, but "strong" isn't too far behind. Once Mewtwo finds an opportunity to sneak in a Calm Mind, its massive Special Attack, Speed, and coverage will do the rest. Unless the opponent has one of the very few checks to Mewtwo, he or she will probably lose at least one Pokemon.The chosen moves give Mewtwo the best coverage in general. Psystrike works as a generic STAB move and is Mewtwo's best attack against Chansey, Blissey, Kyogre, and Ho-Oh; however its main draw is that it essentially allows Mewtwo to work as a mixed sweeper, since it calculates damage based on their Defense stat, while still working off Mewtwo's superior Special Attack. Ice Beam hits Lugia and the Giratina formes hard, while Fire Blast and Aura Sphere both thrash Steel-types who resist Psychic and Ice. The choice between Fire Blast and Aura Sphere depends on the threats you need to cover. Fire Blast will put the hurt on Jirachi, Bronzong, and Metagross while Aura Sphere dents Dialga, Tyranitar, Heatran, and Dark Arceus. It is worth noting however that Fire Blast is boosted by sun and weakened by rain. Depending on what weather you expect to battle in, you might want to emphasize or forgo Fire Blast. Finally, should coverage be your primary concern, you can use all four attacks without Calm Mind.

Psystrike is a special STAB-boosted 100-base power Psychic-type move (damages target based on defense, not special defense).
Calm Mind is a status move (raises your Mewtwo's special attack and special defense by 1 stage).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).
Aura Sphere is a special 80-base power Fighting-type move (this move does not check accuracy).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Mewtwo? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Mewtwo
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psystrike / Psychic
- Icy Wind
- Energy Ball
- Flamethrower

Doubles Special Sweeper Mewtwo (Pressure)

Mewtwo is a legendary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mewtwo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Mewtwo is the target of a foe's move that move loses one additional pp.

Psystrike is a special STAB-boosted 100-base power Psychic-type move (damages target based on defense, not special defense).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Mewtwo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aura Sphere
80
--
20
This move does not check accuracy.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Confusion
50
100%
25
10% chance to confuse the target.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psystrike
100
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Stone Edge
100
80%
5
High critical hit ratio.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Hail
--
--
10
For 5 turns, hail crashes down.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Life Dew
--
--
10
Heals the user (and allies) by 1/4 amount.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Metronome
--
--
10
Picks a random move.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Mewtwo can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Mewtwo

Create a build


Have an idea in mind for Mewtwo that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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