Competitive Information for Magby [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Magby magby
Base Stats for Magby

Fire

Abilities:
Flame BodyFlame Body: 1/3 chance a Pokemon making contact with this Pokemon will be burned.


Evolutions / Family:
Magby
Magmar

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagbyVisit Serebii's Pokedex for location, breeding, and other game details about MagbyVisit Bulbapedia for more information about Magby

Movesets for Singles


What is a good competitive moveset for Magby? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Magby is a wonderful Fire-typed Pokemon. Magby is not a Pokemon anyone usually expects sees on the battlefield. Magby is weak to Ground, Rock, and Water-typed attacks.


Species: Magby
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Karate Chop
- Mud-Slap
- Barrier

Physical Sweeper Magby (Flame Body)

Magby is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flame Body, 1/3 chance a pokemon making contact with Magby will be burned.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Karate Chop is a physical 50-base power Fighting-type move (high critical hit ratio).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Barrier is a status move (raises your Magby's defense by 2 stages).




Species: Magby
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Flamethrower / Fire Punch
- Psychic
- Thunder Punch
- Thief

Special Sweeper Magby (Flame Body)

Magby is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flame Body, 1/3 chance a pokemon making contact with Magby will be burned.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Thief is a special 40-base power Dark-type move (if your Magby has no item, it steals the target's).



Movesets for Doubles


What is a good doubles moveset for Magby? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Magby
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Karate Chop
- Mud-Slap
- Barrier

Doubles Physical Sweeper Magby (Flame Body)

Magby is an awesome Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flame Body, 1/3 chance a pokemon making contact with Magby will be burned.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Karate Chop is a physical 50-base power Fighting-type move (high critical hit ratio).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Barrier is a status move (raises your Magby's defense by 2 stages).




Species: Magby
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Flamethrower / Fire Punch
- Psychic
- Thunder Punch
- Thief

Doubles Special Sweeper Magby (Flame Body)

Magby is a fabulous Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flame Body, 1/3 chance a pokemon making contact with Magby will be burned.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Thief is a special 40-base power Dark-type move (if your Magby has no item, it steals the target's).



Movepool


Wondering what moves can Magby learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Karate Chop
50
100%
25
High critical hit ratio.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
30
Raises the user's Defense by 2.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magby can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Magby

Create a build


Have an idea in mind for Magby that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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