Competitive Information for Magby [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Magby magby
Base Stats for Magby

Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.


Evolutions / Family:
Magby
Magmar
Magmortar

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagbyVisit Serebii's Pokedex for location, breeding, and other game details about MagbyVisit Bulbapedia for more information about Magby

Movesets for Singles


What is a good competitive moveset for Magby? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Magby is an astounding Fire-typed Pokemon. Magby is not a Pokemon anyone usually expects sees on the battlefield. Magby is weak to Ground, Rock, and Water-typed attacks.


Species: Magby
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Double-Edge / Return
- Thunder Punch
- Brick Break

Physical Sweeper Magby (Flame Body)

Magby is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magby will be burned.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Magby).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Magby
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Belch
- Psychic
- Round

Special Sweeper Magby (Flame Body)

Magby is popular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magby will be burned.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Magby's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Belch is a special 120-base power Poison-type move (cannot be selected until your Magby eats a berry).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Magby? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Magby
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Double-Edge / Return
- Thunder Punch
- Brick Break

Doubles Physical Sweeper Magby (Flame Body)

Magby is a stupendous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magby will be burned.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Magby).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Magby
Item: Firium Z / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Lava Plume
- Belch
- Psychic
- Round

Doubles Special Sweeper Magby (Flame Body)

Magby is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Magby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magby will be burned.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Belch is a special 120-base power Poison-type move (cannot be selected until your Magby eats a berry).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Magby learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cross Chop
100
80%
5
High critical hit ratio.
Double-Edge
120
100%
15
Has 33% recoil.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Karate Chop
50
100%
25
High critical hit ratio.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
20
Raises the user's Defense by 2.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Magby can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Magby

Create a build


Have an idea in mind for Magby that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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