Competitive Information for Nosepass [Ruby/Sapphire]
Rock
Abilities:
Prevents Steel-type Pokemon from choosing to switch out, other than this Pokemon.
OHKO moves fail when used against this Pokemon.
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Movesets for Singles
Looking for a competitive moveset for Nosepass? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Nosepass, a fabulous Pokémon ready to dominate with its Rock typing! It's a sight to see Nosepass out in the 3rd generation battlefield. It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Explore the movesets below to see how Nosepass performs in battles.
Item: Silk Scarf
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Rock Slide / Rock Throw
- Earthquake / Mud-Slap
- Rock Smash
Nosepass is a phenomenal Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/caa12b
Item: Magnet
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Fire Punch
- Ice Punch
- Defense Curl
Nosepass is a wonderful Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
♦ Defense Curl is a status move (raises your Nosepass's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/cba12b
Movesets for Doubles
Need a strong doubles moveset for Nosepass? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Hard Stone
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Throw
- Earthquake / Mud-Slap
- Double-Edge / Frustration
- Rock Smash
Nosepass is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daa12b
Item: Magnet
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Fire Punch
- Ice Punch
- Defense Curl
Nosepass is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.
♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
♦ Defense Curl is a status move (raises your Nosepass's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dba12b
Movepool
Want to know what moves Nosepass can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Nosepass.
Damage Modifiers:
Combo List
These are a list of several common move combinations Nosepass can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Nosepass
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Nosepass's stats
- Defense Curl
- Harden
Most notable and possible best moves for Nosepass
- Earthquake
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Nosepass in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Nosepass. Top rated Nosepass Ruby/Sapphire movesets. You can find Nosepass builds Ruby/Sapphire. Nosepass movesets Ruby/Sapphire are listed here. VGC Nosepass Competitive Movesets can be found here. Find various EV spreads, find the best nature for Nosepass in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution