Competitive Information for Shuppet [Ruby/Sapphire]
Ghost
Abilities:
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

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Movesets for Singles
Looking for a competitive moveset for Shuppet? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Shuppet, a sensational Pokémon boasting Ghost attributes. Shuppet is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Dark and Ghost. Ready to elevate your game with Shuppet's movesets? They're right below!
Item: Shell Bell / Spell Tag
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 72 Def / 88 SpD
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Curse
- Thunder Wave
For those intense single battles, Shuppet is a terrific Physical Sweeper. It's meant to overwhelm foes with formidable physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Shuppet recover from the recoil damage it may take from Double-Edge. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Spell Tag equipped to it, Shuppet's ghost-type attacks have 1.1x power.
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Shuppet's level).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/caa161
Item: Magnet
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 72 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Thunderbolt
- Psychic
- Icy Wind
- Thief / Knock Off
Shuppet stands out as an awesome Special Sweeper in single battles. It is meant to overwhelm foes with forceful special attacks. Prior to Generation IV, a move's damage category was determined by its type. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Magnet equipped to it, Shuppet's electric-type attacks have 1.1x power.
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Thief is a special 40-base power Dark-type move (if your Shuppet has no item, it steals the target's).
◆ Knock Off is a special 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Link (click to copy):
https://hohoushome.com/b/cba161
Movesets for Doubles
Need a strong doubles moveset for Shuppet? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Spell Tag
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 72 Def / 88 SpD
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Curse
- Thunder Wave
When it comes to double battles, Shuppet shines as a decent Physical Sweeper. This technique aims to take down the opponent's team with devastating physical moves. Keep in mind back before Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Shuppet recover from the recoil damage it may take from Double-Edge. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Spell Tag equipped to it, Shuppet's ghost-type attacks have 1.1x power.
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Shuppet's level).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/daa161
Item: Never-Melt Ice
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 72 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Icy Wind
- Thunderbolt
- Psychic
- Thief / Knock Off
Shuppet excels as an extraordinary Special Sweeper during double battles. It is designed to overwhelm foes with devastating special power. Don't forget before Generation IV, a move's damage category was determined by its type. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Never-Melt Ice equipped to it, Shuppet's ice-type attacks have 1.1x power.
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thief is a special 40-base power Dark-type move (if your Shuppet has no item, it steals the target's).
◆ Knock Off is a special 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Link (click to copy):
https://hohoushome.com/b/dba161
Movepool
Want to know what moves Shuppet can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shuppet.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shuppet can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Shuppet
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch
- Moves that inflict status: Thunder Wave, Will-O-Wisp, Toxic
Moves that boost Shuppet's stats
- Calm Mind
- Curse
Most notable and possible best moves for Shuppet
- Destiny Bond
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Shuppet in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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