Competitive Information for Togetic [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Togetic togetic
Base Stats for Togetic

Normal / Flying

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.


Evolutions / Family:
Togepi
Togetic

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TogeticVisit Serebii's Pokedex for location, breeding, and other game details about TogeticVisit Bulbapedia for more information about Togetic

Movesets for Singles


What is a good competitive moveset for Togetic? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Togetic is a phenomenal Normal and Flying-typed Pokemon. It's normal to see Togetic show up as a Ruby/Sapphire opponent. Togetic is weak to Electric, Ice, and Rock-typed attacks.


Species: Togetic
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower
- Psychic
- Solar Beam
- Water Pulse

Special Sweeper Togetic (Serene Grace)

Togetic is an astounding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Togetic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togetic's moves have their secondary effect chance doubled.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Togetic? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Togetic
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower
- Psychic
- Solar Beam
- Water Pulse

Doubles Special Sweeper Togetic (Serene Grace)

Togetic is a stupendous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Togetic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togetic's moves have their secondary effect chance doubled.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).



Movepool


Wondering what moves can Togetic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Magical Leaf
60
--
20
This move does not check accuracy.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soft-Boiled
--
--
10
Heals the user by 50% of its max HP.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Togetic can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Togetic

Create a build


Have an idea in mind for Togetic that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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