Competitive Information for Togetic [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Togetic togetic
Base Stats for Togetic

Fairy / Flying

Abilities:
Serene GraceSerene Grace: This Pokemon's moves have their secondary effect chance doubled.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
,
Super LuckSuper Luck: This Pokemon's critical hit ratio is raised by 1 stage.


Evolutions / Family:
Togepi
Togetic
Togekiss

Weakness Chart for Fairy/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
0x
2x
  
0.25x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
2x
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TogeticVisit Serebii's Pokedex for location, breeding, and other game details about TogeticVisit Bulbapedia for more information about TogeticVisit Pikalytics for competitive usage stats on Togetic

Movesets for Singles


What is a good competitive moveset for Togetic? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Togetic in Pokemon Sword/Shield:

IncineroarTogekissLudicoloDurantPelipperExcadrillRotom-WashDracovishNinetales-AlolaDracozolt


Togetic is a remarkable Fairy and Flying-typed Pokemon. Togetic is not a Pokemon anyone usually expects sees on the battlefield. Togetic is weak to Electric, Ice, Poison, Rock, and Steel-typed attacks.


Species: Togetic
Item: Eviolite
Ability: Super Luck
Nature: Bold (+Def, -Atk)
EVs: 228 Hp / 236 Def / 4 SpA / 36 SpD / 4 Spe
Moveset:
- Heat Wave / Mystical Fire
- Dazzling Gleam
- Follow Me / Yawn
- Helping Hand

Physical Wall Togetic (Popular/Trending)

Togetic is a spectacular Physical Wall. It's meant to take a nice amount of physical hits while dealing some decent damage. Togetic is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Super Luck, Togetic's critical hit ratio is raised by 1 stage.

Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Mystical Fire is a special 75-base power Fire-type move (100% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Follow Me is a status move (the foes' moves target your Togetic on the turn used).
Yawn is a status move (puts the target to sleep after 1 turn).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).




Species: Togetic
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Hyper Voice
- Flamethrower
- Psychic

Special Sweeper Togetic (Serene Grace)

Togetic is a fabulous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Togetic is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Togetic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togetic's moves have their secondary effect chance doubled.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Togetic? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Togetic in Pokemon Sword/Shield:

IncineroarTogekissLudicoloDurantPelipperExcadrillRotom-WashDracovishNinetales-AlolaDracozolt


Species: Togetic
Item: King's Rock / Razor Fang
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Hyper Voice
- Heat Wave / Flamethrower
- Psychic

Doubles Special Sweeper Togetic (Serene Grace)

Togetic is a spectacular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Togetic is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Togetic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Togetic's moves have their secondary effect chance doubled.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Togetic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Extrasensory
80
100%
20
10% chance to flinch the target.
Fairy Wind
40
100%
30
No additional effect.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Magical Leaf
60
--
20
This move does not check accuracy.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Giga Impact
150
90%
5
User cannot move next turn.
Last Resort
140
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Peck
35
100%
35
No additional effect.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Pound
40
100%
35
No additional effect.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Smart Strike
70
--
10
This move does not check accuracy.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Life Dew
--
--
10
Heals the user (and allies) by 1/4 amount.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Togetic can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Togetic

Create a build


Have an idea in mind for Togetic that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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