Competitive Information for Yanma [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Yanma yanma
Base Stats for Yanma

Bug / Flying

Abilities:
Compound EyesCompound Eyes: This Pokemon's moves have their accuracy multiplied by 1.3.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Yanma

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
4x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for YanmaVisit Serebii's Pokedex for location, breeding, and other game details about YanmaVisit Bulbapedia for more information about Yanma

Movesets for Singles


What is a good competitive moveset for Yanma? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Yanma is an astounding Bug and Flying-typed Pokemon. It's normal to see Yanma show up as a Ruby/Sapphire opponent. Yanma is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Yanma
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Signal Beam / Silver Wind
- Wing Attack
- Shadow Ball

Physical Sweeper Yanma (Speed Boost)

Yanma is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Signal Beam is a physical STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Silver Wind is a physical STAB-boosted 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Yanma
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Psychic
- Solar Beam / Giga Drain
- Thief
- Detect

Special Sweeper Yanma (Speed Boost)

Yanma is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Yanma recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Yanma has no item, it steals the target's).
Detect is a status move (prevents moves from affecting your Yanma this turn).



Movesets for Doubles


What is a good doubles moveset for Yanma? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Yanma
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Signal Beam / Silver Wind
- Wing Attack
- Shadow Ball

Doubles Physical Sweeper Yanma (Speed Boost)

Yanma is pretty popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Signal Beam is a physical STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Silver Wind is a physical STAB-boosted 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Yanma
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Psychic
- Solar Beam / Giga Drain
- Thief
- Detect

Doubles Special Sweeper Yanma (Speed Boost)

Yanma is a spectacular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Yanma recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Yanma has no item, it steals the target's).
Detect is a status move (prevents moves from affecting your Yanma this turn).



Movepool


Wondering what moves can Yanma learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Uproar
50
100%
10
Lasts 3-5 turns. Active Pokemon cannot sleep.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Yanma can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Yanma

Create a build


Have an idea in mind for Yanma that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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