Competitive Information for Yanma [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Yanma yanma
Base Stats for Yanma

Bug / Flying

Abilities:
Compound EyesCompound Eyes: This Pokemon's moves have their accuracy multiplied by 1.3.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Yanma
Yanmega

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
2x
  
  
  
4x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for YanmaVisit Serebii's Pokedex for location, breeding, and other game details about YanmaVisit Bulbapedia for more information about Yanma

Movesets for Singles


What is a good competitive moveset for Yanma? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Yanma is an awesome Bug and Flying-typed Pokemon. Yanma is not a Pokemon anyone usually expects sees on the battlefield. Yanma is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Yanma
Item: Normalium Z / Life Orb
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Leech Life / U-turn
- Wing Attack
- Steel Wing

Physical Sweeper Yanma (Speed Boost)

Yanma is a spectacular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Yanma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Yanma recovers 50% of the damage dealt).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Yanma switches out after damaging the target).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Yanma's defense by 1 stage).




Species: Yanma
Item: Buginium Z / Life Orb
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Bug Buzz / Signal Beam
- Air Slash / Air Cutter
- Psychic
- Shadow Ball

Special Sweeper Yanma (Speed Boost)

Yanma is a spectacular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Yanma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Yanma? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Yanma
Item: Normalium Z / Life Orb
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Leech Life / U-turn
- Wing Attack
- Steel Wing

Doubles Physical Sweeper Yanma (Speed Boost)

Yanma is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Yanma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Yanma recovers 50% of the damage dealt).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Yanma switches out after damaging the target).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Yanma's defense by 1 stage).




Species: Yanma
Item: Flyinium Z / Life Orb
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Air Cutter / Air Slash
- Bug Buzz / Signal Beam
- Psychic
- Shadow Ball

Doubles Special Sweeper Yanma (Speed Boost)

Yanma is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Yanma from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Yanma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Yanma's speed is raised 1 stage at the end of each full turn on the field.

Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Yanma learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Yanma can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Yanma

Create a build


Have an idea in mind for Yanma that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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