Competitive Information for Anorith [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Anorith anorith
Base Stats for Anorith

Rock / Bug

Abilities:
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Anorith
Armaldo

Weakness Chart for Rock/Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
0.5x
  
2x
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AnorithVisit Serebii's Pokedex for location, breeding, and other game details about AnorithVisit Bulbapedia for more information about Anorith

Movesets for Singles


What is a good competitive moveset for Anorith? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Anorith is a notable Rock and Bug-typed Pokemon. Anorith is not a Pokemon anyone usually expects sees on the battlefield. Anorith is weak to Rock, Steel, and Water-typed attacks.


Species: Anorith
Item: Normalium Z / Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / Bug Bite
- Rock Slide / Rock Tomb
- Brick Break

Physical Sweeper Anorith (Swift Swim)

Anorith is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Anorith from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Anorith's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Anorith's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a great amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Anorith steals and eats the target's berry).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Movesets for Doubles


What is a good doubles moveset for Anorith? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Anorith
Item: Rockium Z / Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- X-Scissor / Bug Bite
- Double-Edge / Return
- Brick Break

Doubles Physical Sweeper Anorith (Swift Swim)

Anorith is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Anorith from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Anorith's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Anorith's speed is doubled.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Anorith steals and eats the target's berry).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Movepool


Wondering what moves can Anorith learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Cross Poison
70
100%
20
High critical hit ratio. 10% chance to poison.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Smack Down
50
100%
15
Removes the target's Ground immunity.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Anorith can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Anorith

Create a build


Have an idea in mind for Anorith that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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