Competitive Information for Anorith [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Anorith anorith
Base Stats for Anorith

Rock / Bug

Abilities:
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Anorith
Armaldo

Weakness Chart for Rock/Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
  
  
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
0.5x
  
2x
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AnorithVisit Serebii's Pokedex for location, breeding, and other game details about AnorithVisit Bulbapedia for more information about Anorith

Movesets for Singles


What is a good competitive moveset for Anorith? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Anorith is an interesting Rock and Bug-typed Pokemon. Anorith is not a Pokemon anyone usually expects sees on the battlefield. Anorith is weak to Rock, Steel, and Water-typed attacks.


Species: Anorith
Item: Life Orb / Focus Sash
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Ancient Power
- Brick Break
- Metal Claw

Physical Sweeper Anorith (Battle Armor)

Anorith is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Anorith from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Anorith's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Anorith cannot be struck by a critical hit.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Anorith's attack by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Anorith? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Anorith
Item: Life Orb / Focus Sash
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Ancient Power
- Double-Edge / Return
- Brick Break
- Metal Claw

Doubles Physical Sweeper Anorith (Battle Armor)

Anorith is an extraordinary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Anorith from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Anorith's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Anorith cannot be struck by a critical hit.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Anorith's attack by 1 stage).



Movepool


Wondering what moves can Anorith learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
80%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Anorith can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Anorith

Create a build


Have an idea in mind for Anorith that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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