Competitive Information for Armaldo [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Armaldo armaldo
Base Stats for Armaldo

Rock / Bug

Abilities:
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Anorith
Armaldo

Weakness Chart for Rock/Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
  
  
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
0.5x
  
2x
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArmaldoVisit Serebii's Pokedex for location, breeding, and other game details about ArmaldoVisit Bulbapedia for more information about ArmaldoVisit Pikalytics for competitive usage stats on Armaldo

Movesets for Singles


What is a good competitive moveset for Armaldo? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Armaldo in Pokemon Ruby/Sapphire:

TyranitarClaydolZapdosStarmieCelebiFlygonScizorMachampBlazikenAggronCradilyNinetales


Armaldo is an interesting Rock and Bug-typed Pokemon. It's a usual sight to see Armaldo out in the 3rd generation battlefield. Armaldo is weak to Rock, Steel, and Water-typed attacks.


Species: Armaldo
Item: Leftovers
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 56 Def
Moveset:
- Earthquake
- Rock Slide / Rock Blast
- Knock Off
- Swords Dance / Rapid Spin

Physical Tank Armaldo (Analytic)

Armaldo is a pretty decent Physical Tank. This moveset attempts to take a great amount of physical hits while dealing some decent damage. Prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Armaldo last longer regaining it's it's health every turn. With Battle Armor, Armaldo cannot be struck by a critical hit.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Knock Off is a special 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Swords Dance is a status move (raises your Armaldo's attack by 2 stages).
Rapid Spin is a physical 20-base power Normal-type move (frees Armaldo from hazards, binding, leech seed).




Species: Armaldo
Item: Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Ancient Power
- Earthquake
- Brick Break

Physical Sweeper Armaldo (Battle Armor)

Armaldo is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Battle Armor, Armaldo cannot be struck by a critical hit.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movesets for Doubles


What is a good doubles moveset for Armaldo? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Armaldo in Pokemon Ruby/Sapphire:

TyranitarClaydolZapdosStarmieCelebiFlygonScizorMachampBlazikenAggronCradilyNinetales


Species: Armaldo
Item: Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Ancient Power
- Earthquake
- Double-Edge / Return
- Brick Break

Doubles Physical Sweeper Armaldo (Battle Armor)

Armaldo is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Battle Armor, Armaldo cannot be struck by a critical hit.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Armaldo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
80%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Armaldo can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Armaldo

Create a build


Have an idea in mind for Armaldo that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.