Competitive Information for Aggron [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Aggron aggron
Base Stats for Aggron

Steel / Rock

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.


Evolutions / Family:
Aron
Lairon
Aggron

Weakness Chart for Steel/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
4x
  
0.25x
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
  
¼x
½x
2x
4x

Optimize Aggron's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Aggron? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Aggron is a stupendous Steel and Rock-typed Pokemon. It's normal to see Aggron show up as a Ruby/Sapphire opponent. Aggron is weak to Fighting, Ground, and Water-typed attacks.


Species: Aggron
Item: Silk Scarf
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Rollout
- Earthquake / Dig
- Brick Break / Seismic Toss

Physical Sweeper Aggron (Rock Head)

Aggron is a fabulous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Aggron's level).



Species: Aggron
Item: Leftovers
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Dragon Claw
- Toxic
- Earthquake
- Roar

Aggron Physical Tank (Lead Aggron*)

Aggron is a fabulous Physical Tank. It's designed to take a substantial amount of physical hits while dealing some decent damage. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Aggron last longer regaining it's HP every turn. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. Strong in Def / Atk, but has horrible Speed. The first is, you can Toxic, Roar and poison every Pokemon on their team, and because of his bulky Def, hopefully not lose much Hp. Another way it can be an advantage is if you Roar in something like a Mantric, which your Earthquake will wreck. However, it could just as easily bring in a Gyrados, or Blazikin. Gyrados's Waterfall could OHKO you, and Blazikin's Flamethrower could too. If you somehow survive one turn, you can lay into a Gyrados with Dragon Claw, and Blazikin with Earthquake. A nice Pokemon for a Lead. Bulky Def, nice moveset, lots of choices. This might also can be pretty decent to use for a Trick Room team.

Dragon Claw is a special 80-base power Dragon-type move that deals a large amount of damage.
Toxic is a status move (badly poisons the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Roar is a status move (forces the target to switch to a random ally).


Movesets for Doubles


What is a good doubles moveset for Aggron? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Aggron
Item: Hard Stone
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide / Rollout
- Earthquake / Dig
- Double-Edge / Return
- Brick Break / Seismic Toss

Doubles Physical Sweeper Aggron (Rock Head)

Aggron is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Aggron's level).


Movepool


Wondering what moves can Aggron learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dragon Claw
80
100%
15
No additional effect.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smelling Salts
60
100%
10
Damage doubles if target is paralyzed; cures it.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Aggron can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Aggron

Related Videos


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