Competitive Information for Aggron [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Aggron aggron
Base Stats for Aggron

Steel / Rock

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.


Evolutions / Family:
Aron
Lairon
Aggron

Weakness Chart for Steel/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
4x
  
0.25x
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Aggron? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Aggron in Pokemon Diamond/Pearl:

JirachiLatiasStarmieBronzongHippowdonRoseradeSuicuneCelebiRampardosSlowking


Aggron is a phenomenal Steel and Rock-typed Pokemon. It's common to find yourself dealing with Aggron when battling in the 4th generation meta. Aggron is weak to Fighting, Ground, and Water-typed attacks.


Species: Aggron
Item: Choice Band / Choice Scarf
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Head Smash
- Earthquake
- Aqua Tail
- Ice Punch

Physical Sweeper Aggron (Popular/Trending)

Aggron is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Aggron's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Aggron's speed by 1.5x but will lock you into the first move you pick. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage.

Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Aqua Tail is a physical 90-base power Water-type move that deals a considerable amount of damage.
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Species: Aggron
Item: Chople Berry / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage
- Aqua Tail / Double-Edge
- Superpower
- Iron Head

Physical Sweeper Aggron (Rock Head)

Aggron is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. White Herb will reset Aggron's negative stat changes once (specifically for when it uses Superpower). Focus Sash helps protect Aggron from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Aggron's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. Aqua Tail was added to provide additional threat coverage.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Aggron afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Aggron's attack and defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).



Species: Aggron
Item: Leftovers
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Dragon Claw
- Toxic
- Earthquake
- Roar

Aggron Physical Tank (Lead Aggron*)

Aggron is pretty popular Physical Tank. It tries to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Aggron last longer regaining it's it's health every turn. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. Strong in Def / Atk, but has horrible Speed. The first is, you can Toxic, Roar and poison every Pokemon on their team, and because of his bulky Def, hopefully not lose much Hp. Another way it can be an advantage is if you Roar in something like a Mantric, which your Earthquake will wreck. However, it could just as easily bring in a Gyrados, or Blazikin. Gyrados's Waterfall could OHKO you, and Blazikin's Flamethrower could too. If you somehow survive one turn, you can lay into a Gyrados with Dragon Claw, and Blazikin with Earthquake. A nice Pokemon for a Lead. Bulky Def, nice moveset, lots of choices. This might also can be pretty decent to use for a Trick Room team.

Dragon Claw is a physical 80-base power Dragon-type move that deals a decent amount of damage.
Toxic is a status move (badly poisons the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Roar is a status move (forces the target to switch to a random ally).


Movesets for Doubles


What is a good doubles moveset for Aggron? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Aggron in Pokemon Diamond/Pearl:

JirachiLatiasStarmieBronzongHippowdonRoseradeSuicuneCelebiRampardosSlowking


Species: Aggron
Item: Chople Berry / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Outrage
- Aqua Tail / Double-Edge

Doubles Physical Sweeper Aggron (Rock Head)

Aggron is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Aggron from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Aggron's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. Aqua Tail was added to provide additional threat coverage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Aggron afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).


Movepool


Wondering what moves can Aggron learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
90
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Smelling Salts
60
100%
10
Power doubles if target is paralyzed, and cures it.
Stomp
65
100%
20
30% chance to flinch the target.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Aggron can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Aggron

Create a build


Have an idea in mind for Aggron that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for AggronVisit Serebii's Pokedex for location, breeding, and other game details about AggronVisit Bulbapedia for more information about AggronVisit Pikalytics for competitive usage stats on Aggron