Competitive Information for Aron [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Aron aron
Base Stats for Aron

Steel / Rock

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.


Evolutions / Family:
Aron
Lairon
Aggron

Weakness Chart for Steel/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
4x
  
0.25x
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AronVisit Serebii's Pokedex for location, breeding, and other game details about AronVisit Bulbapedia for more information about Aron

Movesets for Singles


What is a good competitive moveset for Aron? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Aron is a stupendous Steel and Rock-typed Pokemon. Aron is not a Pokemon anyone usually expects sees on the battlefield. Aron is weak to Fighting, Ground, and Water-typed attacks.


Species: Aron
Item: Chople Berry / Air Balloon
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Iron Head
- Double-Edge / Return
- Rock Slide

Physical Sweeper Aron (Rock Head)

Aron is an extraordinary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Aron is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Aron from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Aron's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.

Superpower is a physical 120-base power Fighting-type move (lowers your Aron's attack and defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).




Species: Aron
Item: Shell Bell
Ability: Sturdy
Nature: Hardy
EVs: 252 Def / 252 Spe
Moveset:
- Stealth Rock / Sleep Talk
- Endeavor
- Sandstorm / Protect
- Toxic

Aron Support (Lv.1 Aron Troll )

Aron is a wonderful Support. With Sturdy, ohko moves fail when used against Aron. Breed Aron and keep it at Level 1. For this to work properly it's a good idea to setup a Sandstorm ahead of time (preferably with Tyranitar or Hippowdon are favorable choices). The Shell Bell will fully heal Aron each time it attacks hereby resetting it's Sturdy ability for the next OHKO attempt.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Sleep Talk is a status move (Aron must be asleep. uses another known move).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Aron's hp).
Sandstorm is a status move (for 5 turns, a sandstorm rages).
Protect is a status move (prevents moves from affecting your Aron this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Aron? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Aron
Item: Chople Berry / Air Balloon
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Superpower
- Iron Head

Doubles Physical Sweeper Aron (Rock Head)

Aron is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Aron is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Aron from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Aron's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Superpower is a physical 120-base power Fighting-type move (lowers your Aron's attack and defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Aron learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Smelling Salts
60
100%
10
Power doubles if target is paralyzed, and cures it.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Aron can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Aron

Create a build


Have an idea in mind for Aron that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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