Competitive Information for Aron [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Aron aron
Base Stats for Aron

Steel / Rock

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.


Evolutions / Family:
Aron
Lairon
Aggron

Weakness Chart for Steel/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
4x
  
0.25x
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AronVisit Serebii's Pokedex for location, breeding, and other game details about AronVisit Bulbapedia for more information about Aron

Movesets for Singles


What is a good competitive moveset for Aron? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Aron is a wonderful Steel and Rock-typed Pokemon. Aron is not a Pokemon anyone usually expects sees on the battlefield. Aron is weak to Fighting, Ground, and Water-typed attacks.


Species: Aron
Item: Chople Berry / Air Balloon
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Earthquake
- Metal Claw

Physical Sweeper Aron (Rock Head)

Aron is an outstanding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Aron is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Aron from being one-shotted and allowing it to atleast use a crucial move when brought out. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Aron's attack by 1 stage).




Species: Aron
Item: Shell Bell
Ability: Sturdy
Nature: Hardy
EVs: 252 Def / 252 Spe
Moveset:
- Sleep Talk
- Endeavor
- Sandstorm / Protect
- Toxic

Aron Support (Lv.1 Aron Troll *)

Aron is pretty popular Support. With Sturdy, ohko moves fail when used against Aron. Breed Aron and keep it at Level 1. For this to work properly it's a good idea to setup a Sandstorm ahead of time (preferably with Tyranitar or Hippowdon are favorable choices). The Shell Bell will fully heal Aron each time it attacks hereby resetting it's Sturdy ability for the next OHKO attempt.

Sleep Talk is a status move (Aron must be asleep. uses another known move).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Aron's hp).
Sandstorm is a status move (for 5 turns, a sandstorm rages).
Protect is a status move (prevents moves from affecting your Aron this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Aron? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Aron
Item: Chople Berry / Air Balloon
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Double-Edge / Return
- Metal Claw

Doubles Physical Sweeper Aron (Rock Head)

Aron is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Aron is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Aron from being one-shotted and allowing it to atleast use a crucial move when brought out. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Aron's attack by 1 stage).



Movepool


Wondering what moves can Aron learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smelling Salts
60
100%
10
Damage doubles if target is paralyzed; cures it.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Aron can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Aron

Create a build


Have an idea in mind for Aron that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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