Competitive Information for Aron [Ruby/Sapphire]


Steel / Rock
Abilities:
Movesets for Singles
What is a good competitive moveset for Aron? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.
Aron is a phenomenal Steel and Rock-typed Pokemon. Aron is not a Pokemon anyone usually expects sees on the battlefield. Aron can be quite a contender in the LC tier (Little Cup). Aron is weak to Fighting, Ground, and Water-typed attacks.
Item: Silk Scarf
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Rollout
- Earthquake / Dig
- Metal Claw
Physical Sweeper Aron (Rock Head)
Aron is a decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Aron's attack by 1 stage).
Link (click to copy):
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Item: Shell Bell
Ability: Sturdy
Nature: Hardy
EVs: 252 Def / 252 Spe
Moveset:
- Sleep Talk
- Endeavor
- Sandstorm / Protect
- Toxic
Aron Support (Lv.1 Aron Troll *)
Aron is an interesting Support. In the dark days before Generation IV, a move's damage category was determined by its type. With Sturdy, ohko moves fail when used against Aron. Breed Aron and keep it at Level 1. For this to work properly it's a good idea to setup a Sandstorm ahead of time (preferably with Tyranitar or Hippowdon are favorable choices). The Shell Bell will fully heal Aron each time it attacks hereby resetting it's Sturdy ability for the next OHKO attempt.
♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Aron's hp).
♦ Sandstorm is a status move (for 5 turns, a sandstorm rages).
♦ Protect is a status move (prevents moves from affecting your Aron this turn).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/ds11a130
Movesets for Doubles
What is a good doubles moveset for Aron? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.
Item: Hard Stone
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide / Rollout
- Earthquake / Dig
- Double-Edge / Return
- Metal Claw
Doubles Physical Sweeper Aron (Rock Head)
Aron is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Rock Head, Aron does not take recoil damage besides struggle/life orb/crash damage.
♦ Rollout is a physical STAB-boosted 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Aron's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dd10a130
Movepool
Wondering what moves can Aron learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Aron can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Aron
- Moves: Defense curl + Rollout
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sturdy + Move: Endeavor
- Ability: Sturdy + Move: Endeavor
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Protect
- Moves that inflict status: Toxic
Moves that boost Aron's stats
- Defense Curl
- Harden
- Iron Defense
- Metal Claw
Most notable and possible best moves for Aron
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Aron in Ruby and Sapphire
- Nature ( )
- Nature ( )
- Optimize Aron's EV spread for Pokemon Ruby and Sapphire
Related Videos
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