Competitive Information for Bibarel [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Bibarel bibarel
Base Stats for Bibarel

Normal / Water

Abilities:
SimpleSimple: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
,
MoodyMoody: Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.


Evolutions / Family:
Bidoof
Bibarel

Weakness Chart for Normal/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
0.5x
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BibarelVisit Serebii's Pokedex for location, breeding, and other game details about BibarelVisit Bulbapedia for more information about BibarelVisit Pikalytics for competitive usage stats on Bibarel

Movesets for Singles


What is a good competitive moveset for Bibarel? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Bibarel in Pokemon Sun/Moon:

Tapu%20KokoHawluchaVictiniLilligantPuruglyPassimianRhydonVivillonPrimarinaLinooneSwellow


Bibarel is pretty popular Normal and Water-typed Pokemon. Bibarel are common Pokemon to see in the SM metagame. Bibarel is weak to Electric, Fighting, and Grass-typed attacks.


Species: Bibarel
Item: Focus Sash / Life Orb
Ability: Simple
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Aqua Jet / Waterfall
- Quick Attack
- Swords Dance / Return

Physical Sweeper Bibarel (Analytic)

Bibarel is pretty popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Bibarel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bibarel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Simple, when Bibarel's stat stages are raised or lowered the effect is doubled instead.

Superpower is a physical 120-base power Fighting-type move (lowers your Bibarel's attack and defense by 1 stage).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).
Swords Dance is a status move (raises your Bibarel's attack by 2 stages).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Bibarel
Item: Normalium Z / Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Liquidation / Aqua Tail
- Superpower
- Crunch

Physical Sweeper Bibarel (Moody)

Bibarel is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Bibarel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bibarel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Bibarel's attack and defense by 1 stage).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Bibarel? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Bibarel in Pokemon Sun/Moon:

Tapu%20KokoHawluchaVictiniLilligantPuruglyPassimianRhydonVivillonPrimarinaLinooneSwellow


Species: Bibarel
Item: Normalium Z / Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Liquidation / Aqua Tail
- Superpower
- Bulldoze

Doubles Physical Sweeper Bibarel (Moody)

Bibarel is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Bibarel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Bibarel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Bibarel's attack and defense by 1 stage).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Movepool


Wondering what moves can Bibarel learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Bibarel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Bibarel

Create a build


Have an idea in mind for Bibarel that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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