Competitive Information for Camerupt [Sun/Moon]
Fire / Ground
Abilities:
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
This Pokemon receives 3/4 damage from supereffective attacks.
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Movesets for Singles
Looking for a competitive moveset for Camerupt? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Camerupt, a phenomenal Pokémon ready to dominate with its Fire and Ground typing! It's a sight to see Camerupt out in the 7th generation battlefield. Its only type-related weaknesses are Ground and Water. Discover Camerupt's movesets below and unleash its potential in battles!
Item: Groundium Z / Passho Berry
Ability: Magma Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Earthquake / Stomping Tantrum
- Double-Edge / Return
- Iron Head / Heavy Slam
- Flame Charge
Camerupt is a sensational Physical Sweeper to use for single battles. It's primary goal is to overwhelm foes with lethal physical power. With Magma Armor, Camerupt cannot be frozen. Gaining this ability while frozen cures it. With a Groundium Z equipped to it, if Camerupt has a ground move, this item allows it to use a ground z-move. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Camerupt's last move failed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
◆ Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Camerupt than the target).
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Camerupt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa143
Item: Firium Z / Passho Berry
Ability: Magma Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Eruption / Overheat
- Earth Power / Mud-Slap
- Flash Cannon
- Hyper Beam / Round
When it comes to single battles, Camerupt shines as an awesome Special Sweeper. It's primary goal is to crush rivals using brute special moves. With Magma Armor, Camerupt cannot be frozen. Gaining this ability while frozen cures it. With a Firium Z equipped to it, if Camerupt has a fire move, this item allows it to use a fire z-move. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Camerupt's special attack by 2 stages).
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Hyper Beam is a special 150-base power Normal-type move (Camerupt cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/kba143
Item: Leftovers
Ability: Solid Rock
Nature: Calm (+SpD, -Atk)
EVs: 228 SpA / 52 SpD / 228 Spe
IVs: 0 Atk
Moveset:
- Stealth Rock
- Hidden Power
- Fire Blast
- Roar
Prepare for single battles with Camerupt as an exquisite Special Sweeper. It's primary goal is to overwhelm foes with brute special attacks. Leftovers are always a great recovery option to ensure Camerupt last longer regaining it's life every turn. With Solid Rock, Camerupt receives 3/4 damage from supereffective attacks. Camerupt is an effective shuffler. It can use Stealth Rock + Roar to wreck teams.
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Camerupt's ivs).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/kca143
Movesets for Doubles
Need a strong doubles moveset for Camerupt? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Groundium Z / Passho Berry
Ability: Magma Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Return
- Iron Head / Heavy Slam
For those intense double battles, Camerupt is a terrific Physical Sweeper. It's purpose is to crush rivals using powerful physical moves. With Magma Armor, Camerupt cannot be frozen. Gaining this ability while frozen cures it. With a Groundium Z equipped to it, if Camerupt has a ground move, this item allows it to use a ground z-move. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
◆ Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Camerupt than the target).
Link (click to copy):
https://hohoushome.com/b/laa143
Item: Firium Z / Passho Berry
Ability: Magma Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Eruption / Heat Wave
- Earth Power / Mud-Slap
- Flash Cannon
- Hyper Beam / Round
Camerupt stands out as a spectacular Special Sweeper in double battles. It's primary goal is to crush rivals using powerful special attacks. With Magma Armor, Camerupt cannot be frozen. Gaining this ability while frozen cures it. With a Firium Z equipped to it, if Camerupt has a fire move, this item allows it to use a fire z-move. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Hyper Beam is a special 150-base power Normal-type move (Camerupt cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/lba143
Movepool
Want to know what moves Camerupt can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Camerupt.
Damage Modifiers:
Combo List
These are a list of several common move combinations Camerupt can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Camerupt
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Yawn, Will-O-Wisp, Toxic
Moves that boost Camerupt's stats
- Amnesia
- Ancient Power
- Curse
- Defense Curl
- Flame Charge
- Growth
- Howl
- Rock Polish
- Stockpile
Most notable and possible best moves for Camerupt
- Earthquake
- Eruption
- Hidden Power
- Howl
- Protect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Camerupt in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Camerupt. Top rated Camerupt Sun/Moon movesets. You can find Camerupt builds Sun/Moon. Camerupt movesets Sun/Moon are listed here. VGC Camerupt Competitive Movesets can be found here. Find various EV spreads, find the best nature for Camerupt in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution