Competitive Information for Camerupt [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Camerupt camerupt
Base Stats for Camerupt

Fire / Ground

Abilities:
Magma ArmorMagma Armor: This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
,
Anger PointAnger Point: If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
,
Solid RockSolid Rock: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Numel
Camerupt
Camerupt-Mega

Weakness Chart for Fire/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
0x
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
0.5x
  
  
0.5x
4x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Camerupt? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Camerupt is a remarkable Fire and Ground-typed Pokemon. Camerupt are common Pokemon to see in the SM metagame. Camerupt's only type-related weaknesses are Ground and Water.


Species: Camerupt
Item: Groundium Z / Focus Sash
Ability: Anger Point
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Double-Edge / Frustration
- Iron Head / Heavy Slam
- Flame Charge

Physical Sweeper Camerupt (Anger Point)

Camerupt is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Camerupt from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Camerupt for the following turns). With Anger Point, if Camerupt (not its substitute) takes a critical hit its attack is raised 12 stages.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Camerupt's last move failed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Camerupt than the target).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Camerupt's speed by 1 stage).



Species: Camerupt
Item: Firium Z / Focus Sash
Ability: Anger Point
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Overheat
- Earth Power / Mud-Slap
- Flash Cannon
- Hyper Beam / Round

Special Sweeper Camerupt (Anger Point)

Camerupt is a wonderful Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Camerupt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Anger Point, if Camerupt (not its substitute) takes a critical hit its attack is raised 12 stages.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Camerupt's hp decreases).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Camerupt's special attack by 2 stages).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Camerupt cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).


Movesets for Doubles


What is a good doubles moveset for Camerupt? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Camerupt
Item: Groundium Z / Focus Sash
Ability: Anger Point
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Frustration
- Iron Head / Heavy Slam

Doubles Physical Sweeper Camerupt (Anger Point)

Camerupt is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Camerupt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Anger Point, if Camerupt (not its substitute) takes a critical hit its attack is raised 12 stages.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Camerupt than the target).



Species: Camerupt
Item: Firium Z / Focus Sash
Ability: Anger Point
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Heat Wave
- Earth Power / Mud-Slap
- Flash Cannon
- Hyper Beam / Round

Doubles Special Sweeper Camerupt (Anger Point)

Camerupt is a remarkable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Camerupt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Anger Point, if Camerupt (not its substitute) takes a critical hit its attack is raised 12 stages.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Camerupt's hp decreases).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Camerupt cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).


Movepool


Wondering what moves can Camerupt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Fire Blast
110
85%
5
10% chance to burn the target.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Howl
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Camerupt can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Camerupt

Create a build


Have an idea in mind for Camerupt that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for CameruptVisit Serebii's Pokedex for location, breeding, and other game details about CameruptVisit Bulbapedia for more information about CameruptVisit Pikalytics for competitive usage stats on Camerupt