Competitive Information for Numel [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Numel numel
Base Stats for Numel

Fire / Ground

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated or taunted.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
SimpleSimple: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.


Evolutions / Family:
Numel
Camerupt

Weakness Chart for Fire/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
0x
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
0.5x
  
  
0.5x
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NumelVisit Serebii's Pokedex for location, breeding, and other game details about NumelVisit Bulbapedia for more information about Numel

Movesets for Singles


What is a good competitive moveset for Numel? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Numel is a decent Fire and Ground-typed Pokemon. Numel is not a Pokemon anyone usually expects sees on the battlefield. Numel's only type-related weaknesses are Ground and Water.


Species: Numel
Item: Groundium Z / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Iron Head
- Flame Charge

Physical Sweeper Numel (Oblivious)

Numel is a stupendous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Numel from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Numel for the following turns). Life Orb boosts the power of Numel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Numel cannot be infatuated or taunted.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Numel's speed by 1 stage).




Species: Numel
Item: Firium Z / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Earth Power
- Ancient Power
- Round

Special Sweeper Numel (Oblivious)

Numel is a stupendous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Numel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Numel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Numel cannot be infatuated or taunted.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Numel's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).




Species: Numel
Item: Leftovers
Ability: Simple
Nature: Modest (+SpA, -Atk)
EVs: 26 Hp / 242 SpA / 240 Spe
Moveset:
- Earth Power
- Heat Wave
- Sunny Day
- Fire Blast

Numel Special Sweeper (Sunny Camel)

Numel is a pretty decent Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Numel last longer regaining it's it's life every turn. With Simple, when Numel's stat stages are raised or lowered the effect is doubled instead.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Numel? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Numel
Item: Groundium Z / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Iron Head

Doubles Physical Sweeper Numel (Oblivious)

Numel is a notable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Numel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Numel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Numel cannot be infatuated or taunted.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Numel
Item: Firium Z / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Lava Plume
- Earth Power
- Ancient Power
- Round

Doubles Special Sweeper Numel (Oblivious)

Numel is a pretty decent Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Numel from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Numel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Numel cannot be infatuated or taunted.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Numel learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Howl
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Numel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Numel

Create a build


Have an idea in mind for Numel that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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