Competitive Information for Camerupt [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Camerupt camerupt
Base Stats for Camerupt

Fire / Ground

Abilities:
Magma ArmorMagma Armor: This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.


Evolutions / Family:
Numel
Camerupt

Weakness Chart for Fire/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
0x
  
0.5x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
  
  
0.5x
4x
  
¼x
½x
2x
4x

Optimize Camerupt's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Camerupt? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Camerupt in Pokemon Ruby/Sapphire:

MetagrossZapdosCloysterTyranitarAerodactylHeracrossSceptile


Camerupt is a sensational Fire and Ground-typed Pokemon. Camerupt is a normal Pokemon to see in Generation 3. Camerupt's only type-related weaknesses are Ground and Water.


Species: Camerupt
Item: Soft Sand
Ability: Magma Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Dig
- Double-Edge / Frustration
- Rock Slide / Rollout
- Rock Smash

Physical Sweeper Camerupt (Magma Armor)

Camerupt is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Magma Armor, Camerupt cannot be frozen. gaining this ability while frozen cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Camerupt
Item: Charcoal
Ability: Magma Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Overheat
- Defense Curl
- Toxic
- Roar

Special Sweeper Camerupt (Magma Armor)

Camerupt is popular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. With Magma Armor, Camerupt cannot be frozen. gaining this ability while frozen cures it.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Camerupt's hp decreases).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Camerupt's special attack by 2 stages).
Defense Curl is a status move (raises your Camerupt's defense by 1 stage).
Toxic is a status move (badly poisons the target).
Roar is a status move (forces the target to switch to a random ally).


Movesets for Doubles


What is a good doubles moveset for Camerupt? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Camerupt in Pokemon Ruby/Sapphire:

MetagrossZapdosCloysterTyranitarAerodactylHeracrossSceptile


Species: Camerupt
Item: Soft Sand
Ability: Magma Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Dig
- Rock Slide / Rollout
- Double-Edge / Frustration
- Rock Smash

Doubles Physical Sweeper Camerupt (Magma Armor)

Camerupt is an astounding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. With Magma Armor, Camerupt cannot be frozen. gaining this ability while frozen cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Camerupt
Item: Charcoal
Ability: Magma Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Overheat
- Defense Curl
- Toxic
- Roar

Doubles Special Sweeper Camerupt (Magma Armor)

Camerupt is an outstanding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. With Magma Armor, Camerupt cannot be frozen. gaining this ability while frozen cures it.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Camerupt's hp decreases).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Camerupt's special attack by 2 stages).
Defense Curl is a status move (raises your Camerupt's defense by 1 stage).
Toxic is a status move (badly poisons the target).
Roar is a status move (forces the target to switch to a random ally).


Movepool


Wondering what moves can Camerupt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Camerupt can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Camerupt

Related Videos


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