Competitive Information for Charjabug [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Charjabug charjabug
Base Stats for Charjabug

Bug / Electric

Abilities:
BatteryBattery: This Pokemon's allies have the power of their special attacks multiplied by 1.3.

Weakness Chart for Bug/Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
0.5x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
  
2x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharjabugVisit Serebii's Pokedex for location, breeding, and other game details about CharjabugVisit Bulbapedia for more information about Charjabug

Movesets for Singles


What is a good competitive moveset for Charjabug? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Charjabug is popular Bug and Electric-typed Pokemon. Charjabug is not a Pokemon anyone usually expects sees on the battlefield. Charjabug's only type-related weaknesses are Fire and Rock.


Species: Charjabug
Item: Electrium Z / Eviolite
Ability: Battery
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Spark
- X-Scissor / Bug Bite
- Return
- Crunch

Physical Sweeper Charjabug

Charjabug is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Charjabug is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Charjabug's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battery, Charjabug's allies have the power of their special attacks multiplied by 1.3.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Charjabug steals and eats the target's berry).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Charjabug? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Charjabug
Item: Electrium Z / Eviolite
Ability: Battery
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Spark
- X-Scissor / Bug Bite
- Return
- Crunch

Doubles Physical Sweeper Charjabug (Battery)

Charjabug is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Charjabug is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Charjabug's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battery, Charjabug's allies have the power of their special attacks multiplied by 1.3.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a substantial amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Charjabug steals and eats the target's berry).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Charjabug learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Bite
60
100%
25
30% chance to flinch the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Spark
65
100%
20
30% chance to paralyze the target.
Vice Grip
55
100%
30
No additional effect.
Wild Charge
90
100%
15
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Charjabug can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Charjabug

Create a build


Have an idea in mind for Charjabug that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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