Competitive Information for Grubbin [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Grubbin grubbin
Base Stats for Grubbin

Bug

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GrubbinVisit Serebii's Pokedex for location, breeding, and other game details about GrubbinVisit Bulbapedia for more information about Grubbin

Movesets for Singles


What is a good competitive moveset for Grubbin? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Grubbin is a decent Bug-typed Pokemon. Grubbin is not a Pokemon anyone usually expects sees on the battlefield. Grubbin is weak to Fire, Flying, and Rock-typed attacks.


Species: Grubbin
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- X-Scissor / Bug Bite
- Return
- Wild Charge
- Crunch

Physical Sweeper Grubbin (Swarm)

Grubbin is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Grubbin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grubbin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Grubbin's attacking stat is 1.5x with bug attacks.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a large amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Grubbin steals and eats the target's berry).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Grubbin
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Volt Switch
- Round / Snore
- Mud Shot / Mud-Slap
- Harden

Special Sweeper Grubbin (Swarm)

Grubbin is pretty popular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Grubbin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grubbin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Grubbin's attacking stat is 1.5x with bug attacks.

Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special 70-base power Electric-type move (Grubbin switches out after damaging the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Grubbin must be asleep. 30% chance to flinch target).
Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Harden is a status move (raises your Grubbin's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Grubbin? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Grubbin
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- X-Scissor / Bug Bite
- Return
- Wild Charge
- Crunch

Doubles Physical Sweeper Grubbin (Swarm)

Grubbin is an interesting Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Grubbin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grubbin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Grubbin's attacking stat is 1.5x with bug attacks.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a decent amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Grubbin steals and eats the target's berry).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Grubbin
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Electroweb / Thunderbolt
- Round / Snore
- Mud Shot / Mud-Slap
- Harden

Doubles Special Sweeper Grubbin (Swarm)

Grubbin is popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Grubbin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grubbin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Grubbin's attacking stat is 1.5x with bug attacks.

Electroweb is a special 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Grubbin must be asleep. 30% chance to flinch target).
Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Harden is a status move (raises your Grubbin's defense by 1 stage).



Movepool


Wondering what moves can Grubbin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Bite
60
100%
25
30% chance to flinch the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Spark
65
100%
20
30% chance to paralyze the target.
Vice Grip
55
100%
30
No additional effect.
Wild Charge
90
100%
15
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Grubbin can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Grubbin

Create a build


Have an idea in mind for Grubbin that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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