Competitive Information for Cofagrigus [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Cofagrigus cofagrigus
Base Stats for Cofagrigus

Ghost

Abilities:
MummyMummy: Pokemon making contact with this Pokemon have their Ability changed to Mummy.


Evolutions / Family:
Yamask
Cofagrigus

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CofagrigusVisit Serebii's Pokedex for location, breeding, and other game details about CofagrigusVisit Bulbapedia for more information about CofagrigusVisit Pikalytics for competitive usage stats on Cofagrigus

Movesets for Singles


What is a good competitive moveset for Cofagrigus? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Cofagrigus in Pokemon Sun/Moon:

CresseliaKommo-oMagearnaMawile-MegaMarowak-AlolaCrawdauntCamerupt-MegaUrsaringJirachiStarmieUmbreonSnorlax


Cofagrigus is pretty popular Ghost-typed Pokemon. It's pretty usual to see Cofagrigus show up as a Sun/Moon opponent. Cofagrigus's only type-related weaknesses are Dark and Ghost.


Species: Cofagrigus
Item: Mental Herb / Leftovers
Ability: Mummy
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 52 Def / 204 SpD
Moveset:
- Curse / Destiny Bond
- Memento / Nasty Plot
- Toxic Spikes
- Trick Room

Special Wall Cofagrigus (Analytic)

Cofagrigus is a wonderful Special Wall. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Cofagrigus last longer regaining it's healthiness every turn. With Mummy, pokemon making contact with Cofagrigus have their ability changed to mummy.

Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Destiny Bond is a status move (if an opponent knocks out your Cofagrigus, it also faints).
Memento is a status move (lowers target's attack, special attack by 2 stages. Cofagrigus faints).
Nasty Plot is a status move (raises your Cofagrigus's special attack by 2 stages).
Toxic Spikes is a status move (poisons grounded foes on switch-in. max 2 layers).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Cofagrigus
Item: Ghostium Z / Life Orb
Ability: Mummy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Energy Ball
- Dark Pulse

Special Sweeper Cofagrigus (Mummy)

Cofagrigus is a sensational Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Cofagrigus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mummy, pokemon making contact with Cofagrigus have their ability changed to mummy.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Cofagrigus
Item: Red Card
Ability: Mummy
Nature: Quiet (+SpA, -Spe)
EVs: 128 Def / 252 SpA / 128 SpD
Moveset:
- Nasty Plot
- Heal Block
- Fake Tears
- Nightmare

Cofagrigus Special Tank (Test1)

Cofagrigus is pretty popular Special Tank. It tries to take a great amount of hits from special attacks while dealing some decent damage. With Mummy, pokemon making contact with Cofagrigus have their ability changed to mummy. trying to figure out how to unlock the movesets when making a build so for now this is it

Nasty Plot is a status move (raises your Cofagrigus's special attack by 2 stages).
Heal Block is a status move (for 5 turns, the foes is prevented from healing).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Nightmare is a status move (a sleeping target is hurt by 1 stage/4 max hp per turn).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Cofagrigus
Item: Leftovers
Ability: Mummy
Nature: Serious
EVs: 60 Hp / 52 Atk / 152 Def / 92 SpA / 112 SpD / 40 Spe
Moveset:
- Mean Look
- Scary Face
- Protect
- Curse

Cofagrigus Special Tank (Coffin Builder)

Cofagrigus is pretty popular Special Tank. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Cofagrigus last longer regaining it's healthiness every turn. With Mummy, pokemon making contact with Cofagrigus have their ability changed to mummy. HP Till Death. Use Curse + Protect, to last degrading HP on your opponent. Leftover will add your lost HP so don't worry. Use Mean Look to block from escaping and Scary Face to negate Speed from your opponent.

Mean Look is a status move (prevents the target from switching out).
Scary Face is a status move (lowers the target's speed by 2 stages).
Protect is a status move (prevents moves from affecting your Cofagrigus this turn).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movesets for Doubles


What is a good doubles moveset for Cofagrigus? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Cofagrigus in Pokemon Sun/Moon:

CresseliaKommo-oMagearnaMawile-MegaMarowak-AlolaCrawdauntCamerupt-MegaUrsaringJirachiStarmieUmbreonSnorlax


Species: Cofagrigus
Item: Ghostium Z / Life Orb
Ability: Mummy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Energy Ball
- Dark Pulse

Doubles Special Sweeper Cofagrigus (Mummy)

Cofagrigus is an outstanding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Cofagrigus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mummy, pokemon making contact with Cofagrigus have their ability changed to mummy.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Cofagrigus learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Crafty Shield
--
--
10
Protects allies from Status moves this turn.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Haze
--
--
30
Eliminates all stat changes.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Cofagrigus can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Cofagrigus

Create a build


Have an idea in mind for Cofagrigus that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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